Interactive WebGL: Simulate Black Hole Effects on ImagesInteractive WebGL: Simulate Black Hole Effects on Images
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BLACK HOLE / 01 Interactive WebGL Exploration I wanted to explore a simple idea: What if images behaved as if they were being pulled into a black hole? The center image remains perfectly stable, while the surrounding images gradually melt and distort as they approach the edges, simulating the effect of a strong gravitational field. This is still an ongoing exploration. I'm currently refining the shader, the liquid/blob distortion, and the overall interaction to make it feel more natural and immersive.
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