Marlo — Live iOS Lifestyle App | Creator Platform with Non-Cash Payments & Face IDMarlo — Live iOS Lifestyle App | Creator Platform with Non-Cash Payments & Face ID
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Two home screens for the same digital identity wallet, before and after the alongID brand styleguide.
The old one showed your actual credentials. You saw the card, you tapped it, done. It also showed a log of what just happened.
The new one replaced the cards with counts, 9 identities and 6 trusted connections, and moved Scan QR to the top, because scanning a code is what people open this app to do.
That is the real trade, and I still argue with myself about it. Cards you can touch, or numbers plus the primary action first.
You are opening this app for the tenth time this month. Which home screen do you want?
Vote below. I will post the reasoning behind the decision either way.
The new version does a better job of prioritizing the main job people open the app for. Scan QR is immediately visible, the hierarchy is cleaner, and the dashboard gives a quick sense of what exists in the wallet.
But the old version has one UX advantage I would not completely...
Okay but why did nobody tell me designing for the iPhone Duo would be this fun? 👀
Been deep in a lil experiment testing landscape/fold view on the iPhone Duo to see how two screens can work together instead of one flow doing all the heavy lifting. Used a pet care app concept for it.
The verdict? Side-by-side layouts hit different when you get the balance right. More breathing room, more context, less "wait where did that go."
Still exploring, still tweaking but this might be my new favorite way to design.
Dual-screen or single-screen which team are you on? 👇
#uiux #iphoneduo #mobileappdesign
Love how much breathing room the split view gives. How do you handle the software keyboard when the user taps into that chat input does it take over the entire right panel or shift into a thumb split layout?