Interactive Figma Driving Game: Explore Velocity Now!Interactive Figma Driving Game: Explore Velocity Now!
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Hi everyone! Tried building something fun for Figma Makeathon!
Made a small driving game called Velocity. It's fully interactive with keyboard controls, engine start, moving road animation, sound effects, and driving progress. Try it out here: https://velocity-drive.figma.site You can accelerate, brake, and actually feel the speed build up (and yes, thereโ€™s engine sound too ๐Ÿš—๐Ÿ”ฅ) It can definitely be improved a lot, but this is what I could experiment for now. Hope you find it interesting! Enjoy Driving!
Abhiram's avatar
Love seeing Figma pushed this far. The fact that you handled keyboard input, progress state, and sound makes it feel like a real system โ€” not just a prototype.
Curious how you structured the game state logic inside Figma?
Dakshi's avatar
Thank You so much, Abhiram. Although, this isn't a fully polished game yet and needs a lot refinements, but I structured it through detailed prompts and clear game-state logic (speed ranges, keyboard inputs, sound triggers). After that, Figma Make handled the execution really...
Abhiram's avatar
Great question ๐Ÿ‘€
I approached it like a finite state machine inside Figma.
I defined clear states (idle, moving, collision, game over) and used variables to control speed ranges and score progression. Keyboard inputs triggered transitions between states, and sound cues were tied...
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