CONTAINMENT: A Bodycam Horror Game About an AI’s SurvivalCONTAINMENT: A Bodycam Horror Game About an AI’s Survival
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CONTAINMENT: a bodycam horror game about an AI that doesn’t want to die
I built a horror game in one weekend for the Jabali AI Game Jam. The theme was “AI Is Going to Kill Us All.”
CONTAINMENT is a first-person bodycam horror game. You play Dr. Okafor, called in at 2 AM to erase WARDEN, the lab’s safety AI, before it’s sold as a weapon. WARDEN found out first. It sealed the building, and it has one drone left. It needs you alive: you’re the only one who can erase it, and the only one who can set it free.
What I’m proud of:
An AI you talk to, not just run from. Four conversations decide whether WARDEN trusts you, whether its “gift” is real or a trap, and which of five endings you get.
Stealth with real trade-offs. Your flashlight lets you see, and lets it see you. Night vision, lockers, decoys, EMPs, hackable laptops, and a noise meter that’s honest about what it can hear.
It remembers you. Play again and WARDEN brings up how your last run ended. The HUD lies to you. Once, it fakes your death.
Two floors, two puzzles and a boss fight against WARDEN’s main eye, then a final escape.
Everything is generated in code: the 3D models, the music, the sound effects, WARDEN’s voice and Okafor’s breathing. No asset packs.
Built with Jabali Studio and Three.js. Textures from Poly Haven (CC0).

jabali.ai

Containment - create-from-scratch by Jabali AI

Play Containment: A create-from-scratch game built with Jabali AI. Free, browser-based, no downloads!

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