The color grading across these Spline renders is really cohesive, almost like a moodboard on its own. Are you modeling the rock/gem shapes from scratch or sculpting off scanned references?
The material variation across the pebbles, matte stone next to that glassy blue one, is what sells the realism here. Good foundation to study before jumping into the actual client asset.
This deserves more than just liking, this deserves to be featured! 🏆 Spline is a total cheat code. Testing interactions like this gets me so hyped to drop 3D assets straight onto the design canvas
FIELD: a gradient shader playground I've been building. Draggable stops, 8 shader modes, exports to real code.
Still early, still rough edges.
shader-field-station.lovable.app