Dynamic Wave Propagation System in WebGL Using Three.jsDynamic Wave Propagation System in WebGL Using Three.js
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Particle wave system in WebGL:
-Vertex shader calculates distance-based wave propagation
- Click anywhere to update wave origin
- Particles scale up when near mouse cursor
Each click spawns new waves from that point. Built using threejs and custom shaders
Rndr's avatar
thank you!!
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