What I Built:
I built "Circuit Tap Puzzle Lens", an interactive AR puzzle game where players tap and align electric circuit nodes in 3D space to complete the signal pathway before the clock runs out.
Why It Was Built:
I wanted to translate tactile, logic-based electrical circuit...
Is AI finally good enough to shoot a product demo on its own, or human touch is still needed?
I generated a 20s product demo with Seedance 2.5 in a single take providing it with one product image reference and an example video transcript (posted in the comments).
Do you disclose...
You might have seen this logical puzzle in different games or puzzle books. I love making puzzle games, so I decided to recreate this one by hand.
For this challenge, I didn't want to give everything to an AI agent. Instead, I decided to use the full power of Rive together with Rough 2D animation and GPU canvas shaders.
I also used many of the Rive features I've learned throughout my journey:
• Triggers
• Property Groups
• State Machines
• Data Binding
• Scripting
🧟 Game Goal
There are 4 zombies — 3 regular zombies and 1 zombie wearing a cap. 🎃
⚡ Each zombie starts with 100 energy.
🍭 Your goal is to get the zombie with the cap to the lollipop, then bring him back together with his friends to the starting position. The other zombies need to help by sharing their energy with each other.
💥 But there's a catch: zombies can share energy only when they are on the same line.
⚠️ Don't waste your energy — one wrong move can make you lose!