How it was built: I modeled and baked the hotel in Blender, and it runs as real-time 3D (140k triangles) inside Rive's GPU Canvas, with custom WGSL shaders for the sway, the shutters, the neon and the magic. Claude Code and the Rive CLI wrote the scene in RML and the logic in Luau, and checked their own work with --verify and headless screenshots. Data binding drives the guest cards, the tracker and the mobile layout, and state machines run the card, the welcome and the finale. After rive push, I refined it by hand in the Rive Editor.