Case study: redesigning SMASH from scratch SMASH is a short-video app for padel players I'm buildingCase study: redesigning SMASH from scratch SMASH is a short-video app for padel players I'm building
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Case study: redesigning SMASH from scratch
SMASH is a short-video app for padel players I'm building solo. This week I took the entire UI through a full visual overhaul, and wanted to share the process.
IDEATION IN FIGMA Before touching a line of code, I pulled references from apps I liked the structure of — dark, editorial UI kits with strong typography and bold full-bleed content blocks. I sketched the new feed, create flow and bottom nav as Figma frames first, testing layout and hierarchy before committing.
FINDING THE IDENTITY The references were dark-mode and generic-feeling. I kept the structure but flipped the palette: a white, editorial base with near-black type, and a single lime accent color used sparingly — on the like button, a verified badge, key CTAs. Restraint was the whole point: most buttons went from a heavy outlined look back to solid black or soft neutral fills, with lime reserved for moments that matter.
FROM FRAME TO FLUTTER Each Figma frame became a real screen: a fullscreen video composer with an overlaid single-line caption, a Pinterest-style feed of autoplay video cards instead of a TikTok-style swipe, card-based squads and activity screens replacing heavy table rows, and a floating glass-effect bottom nav with a tap animation on the active icon.
ITERATING WITH REAL FEEDBACK Most of the polish came from testing on real devices — catching alignment issues, missing depth, color contrast that wasn't reading well — and iterating screen by screen until it felt intentional rather than templated.
The app is now submitted to Apple for review. Happy to walk through the full before/after if you're curious about the process.
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