Developed and published a collection of production-ready character animation packs for Unreal Engine. I managed the entire pipeline, including motion capture recording with a Rokoko SmartSuit Pro II, animation cleanup, keyframe refinement, MetaHuman retargeting, Unreal Engine integration, packaging, documentation, and Marketplace publishing. The packs were created to provide game developers with high-quality, plug-and-play animations for games, cinematics, and interactive experiences.