Pick a car. Hit the handbrake. Turn the horde into combo points. ππ¨
Play free: www.animattor.co/zombie-drift (live leaderboard, beat me!)
Desktop (keyboard or gamepad), mobile (gyroscope).
π Top 3 on October 18 get 1 year of Rive Cadet from me. Post a screenshot in comment of your score on X, LinkedIn or here and tag me and Rive.
π Real drift physics. Every car handles differently and is fun in its own way
π Monster truck unlocks once you pass 500,000 points
π¨ Drifting to stack combos
π Ramps with slowmo its something, fix your car in repair garage
I started building it right before the weekend. By Sunday I was already beating my own high scores.
Built in Rive with the Rive CLI and Claude. Zombies are animated vectors, the cars are custom vector designs, and the HUD runs on data binding [+ GPU Canvas / Luau]. The whole game is just 2.37 MB.
Drop your score below π
Got feedback or something's not working? Let me know.
@Matt Jedrzejewski , @Rive . Zombie drift score 24,682 at ~10fps lol on desktop edge browser using keyboard after about an hour of trying
reposting cuz screenshot was missing /shrug
We are testing two ways to browse a large template library.
Load More
Users initially see 9 cards. After clicking the button, 9 more are added while the previous results remain visible. Browsing feels continuous, but the page gradually becomes longer.
Pagination
The catalog is divided into numbered groups. When users select the next page, the current 9 cards are replaced with a new set. They can jump to a specific part of the catalog and easily return to where they were.
Load More creates a smoother browsing experience, while pagination offers greater control.
Which option would you choose for a template library?