Chukwuka Osakwe's Work | ContraWork by Chukwuka OsakweChukwuka Osakwe
Product designer building intuitive user experiences.
A complete online store designed end-to-end — homepage, cart, checkout, and confirmation — with a cohesive visual system built to make an affordable brand feel premium. If you sell online, this is the flow your customers actually move through. A playful Farcaster app where voice notes carry money that unlocks on listening. I overhauled the entire visual language around a single narrative spine — The Matrix: a palette pulled from the film's stills, IBM Plex Mono for a technical edge, and a digital-rain signature animation. I designed the full send flow, the bribes list, and a "Corruption Index" leaderboard. Shows how one strong concept makes a product feel intentional top to bottom. A growing Farcaster football app had inconsistent patterns and no visual cohesion. I built a scalable system from the ground up — a disciplined three-colour palette with state shades, a single typeface, content ranked into clear tiers — and redesigned its prediction game and purchase flow so players never lose track of what's happening, including the post-purchase states most designs forget. Bringing order to a product as it scales. A travel app reframed as "a beautifully curated archive of a life."
Pensieve is a memory portal disguised as a travel journal.
I built a restrained, editorial identity where typography does the emotional work: a committed dark UI with a single orange accent, cream "paper" journal cards against Polaroid-bordered photos, and one deliberate hand-drawn detail as the signature — the only element allowed to break the machine-perfect system.