Have you ever seen a flat vector UI icon before? These are few i did for Weird Chicken Games for their upcoming game on Steam Tower Alchemist
https://store.steampowered.com/app/1866380/Tower_Alchemist_Defend_Khaldoria/
Fantasy Game Potion Icons – Undergrowth & Soul Essence (Flat UI Style)
The designs follow a flat-color UI style with bold shapes and high readability, optimized for in-game HUD use.
Undergrowth Potion 🌿 – Summons bushes and roots that slow enemies
Soul Essence Potion 🔮 – Summons a mystical soul lantern that reveals invisible enemies
Created with a focus on fantasy aesthetics, clear silhouettes, and vibrant magical highlights to fit seamlessly into the game’s existing UI system.
https://www.artstation.com/artwork/K309l4
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Simple and fluid animation walk cycle with improvements made from Genshin Impact Style Anime
https://www.artstation.com/artwork/y4v8kK
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ShadowRite 2D Game Environment Concept
This project is a complete 2D environment artwork created for a game level, sized at 640x360 pixels. The scene represents a ruined city section featuring multiple buildings, a main road, and a smaller structure.
The environment is illustrated in detailed 2D art style, designed to serve as a game-ready background or concept reference. Key elements such as walls, statues, and fixtures are separated into layers, making them reusable and easy to export for later implementation.
It will also serve as the foundation for a future pixel art adaptation, where animations and game assets will be developed based on this concept.
This artwork focuses on composition, storytelling, and layered design, providing both a complete standalone environment.
https://www.artstation.com/artwork/8Bd06R
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This project is a Unity VFX shader-based animation I created as a fan-made mod with MC Studio(Bruno Lars) inspired by Dragon Ball. The work focuses on replicating the Super Saiyan Blue and Super Saiyan God aura effects, bringing high-energy, dynamic visuals to the character through shader animation.
I built the aura using Unity’s VFX Shader Graph, combining emissive textures, particle systems, and animated distortion layers to achieve a fluid, fiery, and glowing aura effect.
This piece showcases my skills in: Shader animation & Unity VFX Aura and energy effect design Real-time game-ready visual effects (This is a personal fan project and not affiliated with Dragon Ball or Bandai Namco.)
https://www.artstation.com/artwork/QK80Ox
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Steam Capsule Illustration – The B.L.O.O.M Initiative (2D Top-Down Game Art)🚀
This piece is the official 2D Steam capsule illustration I created for The B.L.O.O.M Initiative, a fast-paced, top-down 2D shoot 'em up currently available :on Steam. In this scene, a drone pilot navigates dynamic biosynthetic battlefields, planting spores and fighting alien hordes across procedurally generated environments.
Crafted entirely in clean 2D art , this artwork serves as the visual centerpiece for the game’s Steam page, capturing the action, theme, and tone in a single compelling image. It anchors the visual identity and assists in marketing the game effectively.
https://www.artstation.com/artwork/gRnNkP
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Yo, you ready to see something eye catching that makes your mind go bam!!😎😎
This is fan-made environment concept art inspired by Clash Royale. I designed this piece to capture the game’s stylized, colorful, and strategic atmosphere, while reimagining how a new battle arena environment could look.
The focus was on composition, props, and environment storytelling, ensuring the scene feels lively and consistent with Clash Royale’s playful yet competitive style. This project challenged me to balance cartoon aesthetics with game-ready environment design while maintaining visual clarity that fits the Clash Royale universe. I did it for a client who eventually refused to pay for my services
https://www.artstation.com/artwork/K3o0Xr