7 Days Building a Game UI Kit with @Rive – My Learning Journey
This is my submission for #rivechallenge.
I spent 7 days creating a game UI kit in Rive as a way to challenge myself and learn more. My goal was to build a UI kit that could actually be used in a product, including UI, interaction, motion, responsive behavior, and data binding.
I started with small components like buttons, then expanded to badges and a few character assets. Throughout the process, I continuously tested responsiveness to ensure the UI kit could function in a real environment, not just as a showcase.
There are still many things I want to improve, but this 7-day challenge helped me understand more about building a product-ready UI kit and refining my workflow with Rive. It’s a small but meaningful step in my learning journey.
36
169
6.4K
7 Days Exploring Interactions with @Rive
This is my first submission for #rivechallenge.
In the first 2 days, I explored simple character interactions using audio, data binding, and rigging to create a few playful experiences for children.
These were small experiments, but they helped me learn how to combine animation, rigging, and data binding. I’m looking forward to sharing my next experiments with a more complete UI kit.