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Next Latam

AR & VR Agency ยท Immersive Experiences for Enterprise Brands

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Cover image for Engage Students with Our VR Science Mystery Investigation Ex...
The brief ๐Ÿง : The challenge was making science genuinely engaging for students โ€” not through videos or textbooks, but through direct participation. The experience needed to teach real investigative techniques while keeping students invested in the outcome from start to finish. What we built ๐Ÿš€: Next built a VR mystery investigation guided by Millie, an intelligent robot, set on a "bring your robot to school" day. Students apply biometrics, DNA barcoding, and colorimetry to identify which robot ate a jelly donut โ€” every technique has a purpose, every clue has a consequence, and the answer only emerges when all the science is applied correctly.
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Cover image for The brief ๐Ÿง :
HP's cybersecurity division
The brief ๐Ÿง : HP's cybersecurity division needed to train enterprise employees across the US on recognising and responding to attacks. The existing approach โ€” slides, videos, compliance checkboxes โ€” produced no lasting behaviour change. People clicked through and forgot everything by the following week. What we built ๐Ÿš€: Next built a standalone VR simulation that puts employees inside an active cyber-attack as it unfolds. Alerts fire, systems lock down, and every decision has a consequence โ€” all within a safe environment where real pressure drives real learning. When the stakes feel genuine, the training sticks.
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Cover image for Transform Kids' Creative Experience with AR-Enhanced Stationery
The brief ๐Ÿง : Artesco, Peru's leading school supplies brand, wanted to transform their Talentolandia character IP into an interactive experience โ€” turning everyday stationery packaging into a reason for kids to engage with the brand well beyond the store shelf. What we built ๐Ÿš€: Next built an AR app using computer vision to recognise Talentolandia characters printed on Artesco products. Point the camera at the packaging and the characters come alive โ€” animations, games, and educational activities that give kids a reason to reach for the product again.
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The brief ๐Ÿง : HP's cybersecurity division needed to train enterprise employees across the US on recognising and responding to attacks. The existing approach โ€” slides, videos, compliance checkboxes โ€” produced no lasting behaviour change. People clicked through and forgot everything by the following week. What we built ๐Ÿš€: Next built a standalone VR simulation that puts employees inside an active cyber-attack as it unfolds. Alerts fire, systems lock down, and every decision has a consequence โ€” all within a safe environment where real pressure drives real learning. When the stakes feel genuine, the training sticks.:
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The brief ๐Ÿง : Manchester United wanted to give their global fanbase โ€” many of whom will never visit Old Trafford โ€” a visceral sense of belonging to the world's most watched club. The experience needed to feel worthy of the badge and work at scale, across devices. What we built ๐Ÿš€: Next built a fully immersive VR experience placing fans on the pitch, inside the dressing rooms, and in the stands at Old Trafford. Deployed on standalone VR headsets and web, it extended the club's emotional reach to millions of supporters who will never hold a match ticket โ€” deepening loyalty without a single seat.
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