Hi All, For the Rive's character challenge, I created this 'Wander boy' character for my second submission. Created and rigged in Rive. For texture, used images and Mesh edit. Used state machine for day night change.
#characterchallenge #rive #contra #animation #interactive #experiences #creativity
@rive_app
Attribution: <a href="https://www.magnific.com/free-vector/spring-landscape-scene_12427343.htm#fromView=search&page=1&position=9&uuid=37c60488-2f7e-42ea-a189-56344869e0a5&query=mountain+scene">Image by pikisuperstar on Magnific</a>
Thanks,Aslam
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Hi All,
For the character challenge, I created this 3D Penguin interaction for an imaginary Kids game 'Action Penguin'. Modeled and rigged in Blender, and used Rive's Solo for 3D view and interaction.
#characterchallenge
@rive_app
Thanks,
Aslam
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Hello Everyone,
Created this imaginary Jewelry UI using Rive.
Thanks,
Aslam
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Hello Everyone,
Here is my submission for the holiday challenge. Created the 'End of year wrap' UI in Rive @rive. Experience the Coder 2025 WRAP in a futuristic galaxy.
Profile photo Attribution: Image by rawpixel.com (http://rawpixel.com) on Freepik
Thanks, Aslam
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Hello Everyone,
I am very happy to participate. I built an imaginary weather app UI where the UI and the animations change based on weather conditions (Clear sky, snow and rain), for day and night, and also for Rain intensity (Light, medium and Heavy).
Data binding: Created main artboard for the scene and individual artboards for the weather conditions. For the rain artboard, created a Rain viewmodel with Intensity Enum. For the main artboard, created individual viewmodels for elements (mountains, sky, trees, land and house) and instances for day and night. Created a main viewmodel with the properties of above view models, and properties for temperature, sun and moon (for visibility). Created instances for day and night.Learned a lot from this challenge. Looking forward to creating more. Thank you☺️ #rivechallenge
Regards, Aslam