A VR platform intended to address the gaps and limitations associated with the traditional methods of learning human anatomy by medical students.
This project identifies and addresses usability issues of the Ul of Steam Client, ultimately enhancing the UX and improving the overall usability of the system.
Concepts on translation of 2D UI to 3D in VR environment intended to improve presence, listing and first impression experience of Oculus Store.
Prescription-use immersive VR HMD system intended to provide treatment based on cognitive behavioral therapy skills for patients with diagnosis of chronic pain.
A pandemic-inspired cinematic sequence that portrays a deserted, dystopian world to foster empathy towards those who suffer in silence.
These are some of the book covers which are designed by me and has already been published.