Designed a high-impact cybersecurity SaaS experience focused on translating complex, technical offerings into a clear, structured, and conversion-driven interface.
Leveraged a strong visual hierarchy, modular component system, and a refined dark UI with strategic orange accents to guide user attention, improve scannability, and reinforce a sense of trust and precision.
The outcome is a scalable, system-driven design that balances depth of information with clarity โ enabling users to navigate, understand, and act with minimal friction.
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Designed a playful yet refined Abacus Sort game interface focused on clarity, interaction, and visual satisfaction.
The challenge wasnโt just creating a game UI โ it was about making every movement feel intuitive, every screen feel rewarding, and every interaction visually engaging.
The design explores a soft neumorphic-inspired system, blending subtle shadows, smooth gradients, and tactile elements to create a calm, immersive experience.
๐ฅ๐ฒ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐๐ฒ๐ป ๐ญ๐ฌ ๐จ๐ป๐ถ๐๐ฒ๐ฟ๐๐ฒ โ ๐ ๐ ๐ง๐ฟ๐ถ๐ฏ๐๐๐ฒ ๐๐ผ ๐ฎ ๐๐ฒ๐ด๐ฒ๐ป๐ฑ๐ฎ๐ฟ๐ ๐ฆ๐ต๐ผ๐ ๐
As a designer and lifelong Ben 10 fan, I wanted to bring one of my favorite universes back to life โ this time through 3D design in Spline (https://www.linkedin.com/company/splinetool/).
In this project, I recreated the Omnitrix hologram activation sequence, featuring seven aliens appearing one by one through glowing green holograms โ each with its own aura, form, and motion. Every pulse and transition was designed to recreate that same โItโs Hero Time!โ thrill.
๐จTools Used:
โข Spline โ 3D modeling, animation & lighting
โข Focus โ Motion design, glow effects, and environmental storytelling
๐ Remix Link: https://app.spline.design/community/file/8d7a989d-6ae8-4001-8252-496267287ce2