Ahmad Zaib - 3D Designer | ContraWork by Ahmad Zaib
Ahmad Zaib

Ahmad Zaib

3D CAD Modeling & Product Visualization

New to Contra

Ahmad is ready for their next project!

Cover image for Beauty on the outside. Factory-ready
Beauty on the outside. Factory-ready on the inside. ๐Ÿงดโš™๏ธ DESIGN & DFM SPECIFICATIONS: ๐Ÿงช Glass Material Physics: Custom amber glass shader calibrated with accurate IOR refraction and light absorption. ๐Ÿ”’ Precision Fit: Modeled neck finish and stopper closure tolerances ready for production tooling. ๐Ÿ’ก Studio Staging: Multi-point lighting setup built in KeyShot & Blender to accentuate bottle curvature without unwanted glare. Most cosmetic renders look good until you send them to the factory. This concept is engineered to survive both the camera lens and the production line.
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Cover image for ASSET PROFILE: APEX F1-26 [GAME
ASSET PROFILE: APEX F1-26 [GAME READY] โšก Performance: Optimized for 60+ FPS Real-Time Rendering ๐Ÿ“ Geometry: Quad-Dominant Topology | Clean LODs ๐ŸŽจ Materials: 4K PBR (Raw Carbon Fiber, Gloss Livery, Rubber Wear) ๐ŸŽฎ Engine Integration: Plug-and-play for Unreal Engine & Unity Built from precision CAD surfaces and optimized for race-sim developers who demand hyper-realism without sacrificing frame rates.
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Cover image for A high-end luxury packaging concept
A high-end luxury packaging concept designed for Prada Beauty, focusing on minimal aesthetics, tactile material fidelity, and unboxing mechanics. Key Highlights: 3D Modeling & Framing: Precision CAD/mesh modeling featuring a clean die-cut window and realistic paper sleeve tolerances. Procedural Shading: Custom micro-textured matte paper material with metallic hot-foil branding details. Studio Visualization: High-fidelity lighting and camera composition set up in Blender to emulate luxury cosmetics advertising.
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Cover image for Millions of polygons baked down
Millions of polygons baked down to pure real-time performance. Creating game-ready character equipment is all about balancing hyper-realistic detail with engine efficiency. Inside the asset pipeline: High-Poly Sculpt: Complex organic paneling and micro-textured etchings carved in high resolution. Clean Retopology: Optimized poly-count with clean edge flow built to preserve structural silhouettes. PBR Texture Bakes: Normal, Roughness, and Ambient Occlusion maps generated to hold micro-surface fidelity without taxing memory. Ready to drop into your character rig or inventory system. ๐Ÿ•น๏ธ
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