Brolheim: A World Breathing Through Rive
Step into a realm where the environment is alive. From the shifting hues of the real-time day/night cycle to the flickering shadows of ancient taverns, every frame in Brolheim is powered by Rive’s dynamic engine. Experience a 2.5D RPG where the UI glitches with your heartbeat and the world reacts to your every move. Exploration isn't just a mechanic it’s a living experience.
Fight with the bosses, have hard and fun time, enjoy the story. Enjoy the power of rive with this web MMORPG game,
Brolheim now playable at:
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Null Station | Future Space Story - Mini Web game
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This is the Roar Of Pixels, a little 8 bit interractive drumpad ui ı am working on right now. It will be available with all features and polishing finished in a few days at my Demo Hub (https://erogludemo.com). Whats your thoughts on this project ?
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REIMAGINE CAPCUT: INTRODUCING "CAPCUT RECORDS"
The Concept:
For this challenge, I transitioned CapCut from a digital editing tool into a conceptual, independent vinyl studio and culture brand: CapCut Records (Direction A).
The Process:
AI Collaboration: I used CapCut Design Studio's AI to brainstorm concept ideas, collaborate on the creative direction, and generate raw 8-bit assets on a single canvas.
Personal Footage: To give the project an authentic foundation, I personally shot all the original urban footage and imagery across the streets of Istanbul.
Web Engineering: I combined these visual materials with my front-end web design and coding skills to build a fully coded, responsive, and interactive brutalist website with integrated audio mechanics.
you can acces the website here (https://erogludemo.com/capcutrecords/)
you can acces the pdf & design materials here (https://drive.google.com/drive/folders/1PLkv0NraAZJK3vWz7Apa_O79XaPiaI3t?usp=sharing)