Rive Character Rigging and State Machines by Ali SabirRive Character Rigging and State Machines by Ali Sabir
Rive Character Rigging and State MachinesAli Sabir
Cover image for Rive Character Rigging and State Machines
I turn a character or mascot into a Rive rig your product can talk to: it idles, blinks, reacts to the pointer, celebrates when a task is done, and changes outfit or colour from data instead of a new export.
What you get
A rigged character in Rive with an idle loop, blinks and secondary motion
A state machine with the reactions you need: wave, jump, celebrate, sad, sleep, each eased with anticipation and follow-through
Pointer or eye tracking where it fits
A view model for customisation: outfits, accessories, colours, mood, plus triggers and events your app can listen to
Handoff notes for web, iOS or Android, and the editable file in your Rive workspace
Recent work: Pip, a companion character with wave on hover, jump on click, eye tracking, and hat, scarf, glasses and body colour bound to one view model, run by a 16-layer state machine.
How it runs: send the character art (or a brief and I draw it), agree the reactions list, first rig pass in 5 days, then polish and handoff.
Example work
Live Tank Gauge in Rive for Tanker Line
Pip: Interactive Rive Character for Apps
Interactive Rive hero scene with micro-interactions
Starting at$600
Duration2 weeks
Tags
Rive
Rive Animator
Service provided by
Ali Sabir proSargodha, Pakistan
Rive Character Rigging and State MachinesAli Sabir
Starting at$600
Duration2 weeks
Tags
Rive
Rive Animator
Cover image for Rive Character Rigging and State Machines
I turn a character or mascot into a Rive rig your product can talk to: it idles, blinks, reacts to the pointer, celebrates when a task is done, and changes outfit or colour from data instead of a new export.
What you get
A rigged character in Rive with an idle loop, blinks and secondary motion
A state machine with the reactions you need: wave, jump, celebrate, sad, sleep, each eased with anticipation and follow-through
Pointer or eye tracking where it fits
A view model for customisation: outfits, accessories, colours, mood, plus triggers and events your app can listen to
Handoff notes for web, iOS or Android, and the editable file in your Rive workspace
Recent work: Pip, a companion character with wave on hover, jump on click, eye tracking, and hat, scarf, glasses and body colour bound to one view model, run by a 16-layer state machine.
How it runs: send the character art (or a brief and I draw it), agree the reactions list, first rig pass in 5 days, then polish and handoff.
Example work
Live Tank Gauge in Rive for Tanker Line
Pip: Interactive Rive Character for Apps
Interactive Rive hero scene with micro-interactions
$600