We use different approaches to create the image of the character, developing a variety of clothing: from a doublet of medieval times to a parka of the future with built-in lighting and phone charger, images from the best fashion houses of today to "what we found, we put on, because the apocalypse is outside".
The type of clothing and fabric determines the choice of software. For example, on clothes made of soft fabric should form folds (depending on the pose or animation), and all-metal armour should sparkle with gilded engraving - different software is responsible for this.
Creating clothes for characters is one of the strongest sides of our company, as we are also engaged in the development of exclusive collections of virtual clothes. We have experience in producing multiple images (skins) for one character, which allows you to change clothes.
The creation of clothes and props is handled by a separate team.
Each character has props (accessories): jewellery, rings, watches, weapons, some types of armour, bags, backpacks, belt, headband, hair clip, brooch - all the things he can hang on himself and we will see it. For each character, these items will be unique.