Each project requires assets, these are colored and textured 3D models. Assets are objects of any kind used in a scene, e.g. vehicles, trees, buildings, rare watches or headphones, and even stones. All these things make up a project’s content. As a rule, some models are freely available or can be purchased to avoid wasting internal resources on their creation, but most often, even when purchased, assets need to be adjusted to each other, optimized or improved in terms of quality.
The process of asset creation has a few stages. Briefly listed, they are as follows: creating a model, texturing, shading, optimization, rigging (if required) + render report.
This stage results in finished assets that meet the technical requirements of the project, which can be used in a scene or scenes, sometimes even multiple times.