UI/UX Design (including design systems)

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About this service

Summary

Providing comprehensive UI/UX design services with a deep specialisation in planning, developing, and implementing design systems using Figma. With many years of experience in this field, I have honed my ability to create cohesive, scalable, and user-centric design solutions tailored to the unique needs of each project. My approach often involves integrating seamlessly into existing teams, collaborating closely to align with organisational goals and ensuring that the design outcomes not only meet but exceed expectations. By fostering open communication and leveraging best practices in design systems, I help drive efficiency, maintain consistency, and deliver exceptional user experiences that resonate with target audiences.

What's included

  • Research & Discovery

    - User Personas: Representations of target users, including demographics, goals, pain points, and behaviours. - Empathy Maps: Visualisations of user feelings, thoughts, and actions to build empathy. - Journey Maps: Diagrams showing the user experience across various touch-points. - Competitor Analysis: Insights into the strengths and weaknesses of similar products or services. - Stakeholder Interviews: Summaries of interviews or workshops conducted to align business goals with user needs.

  • Ideation & Concept Development

    - User Stories: Short descriptions of user needs and desired outcomes. - Information Architecture (IA): Organisational structure of the application or website, including a site map or navigation hierarchy. - Low-Fidelity Wireframes: Basic sketches or layouts to define structure and functionality without detailed design. - Mood Boards: Collections of visual inspiration and style references to guide the design direction.

  • Prototyping

    - High-Fidelity Wireframes: Detailed wireframes showing specific elements like typography, spacing, and UI components. - Interactive Prototypes: Clickable versions of the design to demonstrate navigation, interactions, and workflows. - Micro-interaction Animations: Videos or prototypes showing transitions, button states, or other small animations.

  • Design System

    - Style Guide: Documentation of visual elements like colours, typography, spacing, and imagery guidelines. - Component Library: Reusable UI components (e.g., buttons, forms, modals) with guidelines for their usage. - Iconography: Custom-designed or selected icons, with usage instructions. - Design Tokens: Scalable and consistent design variables, such as colour codes and font sizes, for implementation.

  • Usability Testing

    - Test Scenarios and Tasks: List of tasks for users to perform during testing sessions. - Usability Testing Report: Summary of findings, user feedback, and recommendations for improvements. - Heatmaps or Clickmaps: Visualisations showing how users interact with the design.

  • Final UI Designs

    - High-Fidelity Mockups: Pixel-perfect screens showing exactly how the final product will look. - Responsive Designs: Mockups for multiple device sizes (mobile, tablet, desktop). - Accessibility Standards Compliance: Confirmation that the design meets WCAG or other accessibility guidelines.

  • Handoff to Development

    - Annotated Designs: Mockups with notes explaining interactions, behaviours, and design rationale. - Design Specs: Dimensions, font sizes, and colour codes for developers. - Prototyping Links: URLs to interactive prototypes for reference. - Asset Exports: Optimised icons, images, and other visual assets ready for development. - Version Control: Organised and versioned files to ensure clarity and consistency during development.


Skills and tools

Interaction Designer
Mobile Designer
Web Designer
Figma
Jitter

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