3D Visualization by Max Anderson3D Visualization by Max Anderson
3D VisualizationMax Anderson
Cover image for 3D Visualization
I offer high-quality 3D hard surface modeling, environment building, and architectural visualization, specializing in Unreal Engine and 3DS Max to create immersive, visually stunning experiences. With a strong background in game development, VFX, and ArchViz, I bring a unique blend of technical expertise and artistic vision, ensuring optimized, industry-standard assets. My passion for game culture preservation and storytelling sets me apart, allowing me to craft environments that are not just detailed but also rich in narrative and purpose.

What's included

3D environments for games, films, or simulations.
Creating immersive 3D environments for games, films, or simulations, delivered as an FBX, UE Project File, Etc.
High-quality 3D Renders
PNG, EXR, MP4 video or photographed footage of desired 3D product or environment
FAQs
I specialize in 3D hard surface modeling, environment design, and architectural visualization using Unreal Engine, 3DS Max, and industry-standard tools. My work includes game-ready assets, high-quality ArchViz renders, and VFX-ready 3D models.
I primarily work with game developers, VFX studios, architects, and indie creators, but I’m open to any project requiring high-quality 3D assets and environments.
I accept both! Whether you need a single prop or a full-scale environment, I can tailor my services to fit your project needs.
Yes, revisions are included in my workflow. I typically allow two to three rounds of revisions depending on the project scope. Additional revisions may incur extra costs.
I primarily use 3DS Max, Unreal Engine, Marmoset Toolbag, Substance Painter, and Quixel. For rendering, I use Marmoset, V-Ray, or Unreal Engine’s real-time/path-traced capabilities, depending on the project’s needs.
Yes! Whether it's realistic, stylized, cinematic, or game-ready, I can adapt to your preferred visual style. Providing references helps ensure the final product meets your vision. My most previous work has been in realism but have been able to branch into many styles.
Yes! I can build full environments, set up lighting, optimize assets for performance, and create cinematic renders within Unreal Engine 5.
Yes! Whether you have detailed blueprints or just a rough idea, I can translate it into a fully realized 3D model or environment.
Yes, I have experience collaborating with game studios, VFX teams, and architects. I can integrate seamlessly into existing workflows or work as an independent contractor.
Yes, I’m available for long-term freelance collaborations and contract-based work. Let’s discuss your needs!
Small tweaks may be included, but major revisions after project completion may require an additional fee. We can discuss your needs and a fair rate.
Starting at$35 /hr
Schedule a call
Tags
Autodesk 3ds Max
Marmoset Toolbag
Unreal Engine
Zbrush
3D Animator
3D Designer
3D Modeler
Service provided by
Max Anderson Grand Rapids, USA
2
Followers
3D VisualizationMax Anderson
Starting at$35 /hr
Schedule a call
Tags
Autodesk 3ds Max
Marmoset Toolbag
Unreal Engine
Zbrush
3D Animator
3D Designer
3D Modeler
Cover image for 3D Visualization
I offer high-quality 3D hard surface modeling, environment building, and architectural visualization, specializing in Unreal Engine and 3DS Max to create immersive, visually stunning experiences. With a strong background in game development, VFX, and ArchViz, I bring a unique blend of technical expertise and artistic vision, ensuring optimized, industry-standard assets. My passion for game culture preservation and storytelling sets me apart, allowing me to craft environments that are not just detailed but also rich in narrative and purpose.

What's included

3D environments for games, films, or simulations.
Creating immersive 3D environments for games, films, or simulations, delivered as an FBX, UE Project File, Etc.
High-quality 3D Renders
PNG, EXR, MP4 video or photographed footage of desired 3D product or environment
FAQs
I specialize in 3D hard surface modeling, environment design, and architectural visualization using Unreal Engine, 3DS Max, and industry-standard tools. My work includes game-ready assets, high-quality ArchViz renders, and VFX-ready 3D models.
I primarily work with game developers, VFX studios, architects, and indie creators, but I’m open to any project requiring high-quality 3D assets and environments.
I accept both! Whether you need a single prop or a full-scale environment, I can tailor my services to fit your project needs.
Yes, revisions are included in my workflow. I typically allow two to three rounds of revisions depending on the project scope. Additional revisions may incur extra costs.
I primarily use 3DS Max, Unreal Engine, Marmoset Toolbag, Substance Painter, and Quixel. For rendering, I use Marmoset, V-Ray, or Unreal Engine’s real-time/path-traced capabilities, depending on the project’s needs.
Yes! Whether it's realistic, stylized, cinematic, or game-ready, I can adapt to your preferred visual style. Providing references helps ensure the final product meets your vision. My most previous work has been in realism but have been able to branch into many styles.
Yes! I can build full environments, set up lighting, optimize assets for performance, and create cinematic renders within Unreal Engine 5.
Yes! Whether you have detailed blueprints or just a rough idea, I can translate it into a fully realized 3D model or environment.
Yes, I have experience collaborating with game studios, VFX teams, and architects. I can integrate seamlessly into existing workflows or work as an independent contractor.
Yes, I’m available for long-term freelance collaborations and contract-based work. Let’s discuss your needs!
Small tweaks may be included, but major revisions after project completion may require an additional fee. We can discuss your needs and a fair rate.
$35 /hr