3D Hard Surface Modeling by Max Anderson3D Hard Surface Modeling by Max Anderson
3D Hard Surface ModelingMax Anderson
Cover image for 3D Hard Surface Modeling
Max specialized in creating detailed and precise 3D hard surface models using Unreal Engine and 3DS Max, delivering industry-standard assets for game development and architectural projects.

What's included

3D Prop
High-quality, optimized 3D hard surface models with clean topology, ready for real-time engines or pre-rendered workflows.
Textures
PBR textures crafted for realism and efficiency, including albedo, normal, roughness, and metallic maps, tailored to your project's needs.
Animation/Rigging
Functional rigs and smooth animations for mechanical or hard surface assets, ensuring proper movement and in-engine compatibility.
FAQs
I specialize in 3D hard surface modeling, environment design, and architectural visualization using Unreal Engine, 3DS Max, and industry-standard tools. My work includes game-ready assets, high-quality ArchViz renders, and VFX-ready 3D models.
I primarily work with game developers, VFX studios, architects, and indie creators, but I’m open to any project requiring high-quality 3D assets and environments.
I accept both! Whether you need a single prop or a full-scale environment, I can tailor my services to fit your project needs.
Yes, revisions are included in my workflow. I typically allow two to three rounds of revisions depending on the project scope. Additional revisions may incur extra costs.
I primarily use 3DS Max, Unreal Engine, Marmoset Toolbag, Substance Painter, and Quixel. For rendering, I use Marmoset, V-Ray, or Unreal Engine’s real-time/path-traced capabilities, depending on the project’s needs.
Yes! Whether it's realistic, stylized, cinematic, or game-ready, I can adapt to your preferred visual style. Providing references helps ensure the final product meets your vision. My most previous work has been in realism but have been able to branch into many styles.
Yes! I can build full environments, set up lighting, optimize assets for performance, and create cinematic renders within Unreal Engine 5.
Yes! Whether you have detailed blueprints or just a rough idea, I can translate it into a fully realized 3D model or environment.
Yes, I have experience collaborating with game studios, VFX teams, and architects. I can integrate seamlessly into existing workflows or work as an independent contractor.
Yes, I’m available for long-term freelance collaborations and contract-based work. Let’s discuss your needs!
Small tweaks may be included, but major revisions after project completion may require an additional fee. We can discuss your needs and a fair rate.
Max's other services
Starting at$35 /hr
Schedule a call
Tags
Adobe Illustrator
Adobe Substance
Autodesk 3ds Max
Marmoset Toolbag
Zbrush
3D Animator
3D Designer
3D Modeler
Service provided by
Max Anderson Grand Rapids, USA
2
Followers
3D Hard Surface ModelingMax Anderson
Starting at$35 /hr
Schedule a call
Tags
Adobe Illustrator
Adobe Substance
Autodesk 3ds Max
Marmoset Toolbag
Zbrush
3D Animator
3D Designer
3D Modeler
Cover image for 3D Hard Surface Modeling
Max specialized in creating detailed and precise 3D hard surface models using Unreal Engine and 3DS Max, delivering industry-standard assets for game development and architectural projects.

What's included

3D Prop
High-quality, optimized 3D hard surface models with clean topology, ready for real-time engines or pre-rendered workflows.
Textures
PBR textures crafted for realism and efficiency, including albedo, normal, roughness, and metallic maps, tailored to your project's needs.
Animation/Rigging
Functional rigs and smooth animations for mechanical or hard surface assets, ensuring proper movement and in-engine compatibility.
FAQs
I specialize in 3D hard surface modeling, environment design, and architectural visualization using Unreal Engine, 3DS Max, and industry-standard tools. My work includes game-ready assets, high-quality ArchViz renders, and VFX-ready 3D models.
I primarily work with game developers, VFX studios, architects, and indie creators, but I’m open to any project requiring high-quality 3D assets and environments.
I accept both! Whether you need a single prop or a full-scale environment, I can tailor my services to fit your project needs.
Yes, revisions are included in my workflow. I typically allow two to three rounds of revisions depending on the project scope. Additional revisions may incur extra costs.
I primarily use 3DS Max, Unreal Engine, Marmoset Toolbag, Substance Painter, and Quixel. For rendering, I use Marmoset, V-Ray, or Unreal Engine’s real-time/path-traced capabilities, depending on the project’s needs.
Yes! Whether it's realistic, stylized, cinematic, or game-ready, I can adapt to your preferred visual style. Providing references helps ensure the final product meets your vision. My most previous work has been in realism but have been able to branch into many styles.
Yes! I can build full environments, set up lighting, optimize assets for performance, and create cinematic renders within Unreal Engine 5.
Yes! Whether you have detailed blueprints or just a rough idea, I can translate it into a fully realized 3D model or environment.
Yes, I have experience collaborating with game studios, VFX teams, and architects. I can integrate seamlessly into existing workflows or work as an independent contractor.
Yes, I’m available for long-term freelance collaborations and contract-based work. Let’s discuss your needs!
Small tweaks may be included, but major revisions after project completion may require an additional fee. We can discuss your needs and a fair rate.
Max's other services
$35 /hr