3D Hard Surface Modeling

Starting at

$

35

/hr

About this service

Summary

Max specialized in creating detailed and precise 3D hard surface models using Unreal Engine and 3DS Max, delivering industry-standard assets for game development and architectural projects.

Process

My 3D Prop and Texturing Process
I follow a structured process to ensure high-quality 3D models, textures, and rigging/animation is tailored to your needs.
1️⃣ Discovery & Planning – We start with a consultation to understand your vision, reference materials, and technical requirements. I ensure the project aligns with your goals and define a clear timeline.
2️⃣ Concept & Blockout – I create a rough 3D blockout to establish scale, proportions, and layout. This early stage allows for quick feedback before moving into high-detail work.
3️⃣ Modeling & Texturing – Using 3DS Max, Blender, or Maya, I develop detailed 3D models, ensuring precision and efficiency. I then apply high-quality PBR textures using Substance Painter or Marmoset for realistic materials.
4️⃣ Lighting & Rendering – I refine the scene in Unreal Engine, 3DS Max, or Marmoset, applying professional lighting, reflections, and post-processing to achieve a cinematic or real-time-ready look.
5️⃣ Review & Adjustments – I share progress updates and implement any refinements based on your feedback to ensure the final result meets your expectations.
6️⃣ Final Delivery – Once approved, I provide the optimized files in the required format (FBX, OBJ, Unreal Engine scene, etc.), ensuring seamless integration into your project.
Throughout the process, I prioritize clear communication, efficiency, and industry-standard quality to bring your vision to life.

FAQs

  • What services do you offer?

    I specialize in 3D hard surface modeling, environment design, and architectural visualization using Unreal Engine, 3DS Max, and industry-standard tools. My work includes game-ready assets, high-quality ArchViz renders, and VFX-ready 3D models.

  • What industries do you work with?

    I primarily work with game developers, VFX studios, architects, and indie creators, but I’m open to any project requiring high-quality 3D assets and environments.

  • Do you take on small projects or just large ones?

    I accept both! Whether you need a single prop or a full-scale environment, I can tailor my services to fit your project needs.

  • Do you offer revisions?

    Yes, revisions are included in my workflow. I typically allow two to three rounds of revisions depending on the project scope. Additional revisions may incur extra costs.

  • What software do you use?

    I primarily use 3DS Max, Unreal Engine, Marmoset Toolbag, Substance Painter, and Quixel. For rendering, I use Marmoset, V-Ray, or Unreal Engine’s real-time/path-traced capabilities, depending on the project’s needs.

  • Can you match a specific art style?

    Yes! Whether it's realistic, stylized, cinematic, or game-ready, I can adapt to your preferred visual style. Providing references helps ensure the final product meets your vision. My most previous work has been in realism but have been able to branch into many styles.

  • Do you offer Unreal Engine scene assembly or lighting?

    Yes! I can build full environments, set up lighting, optimize assets for performance, and create cinematic renders within Unreal Engine 5.

  • Can you work from rough sketches or ideas?

    Yes! Whether you have detailed blueprints or just a rough idea, I can translate it into a fully realized 3D model or environment.

  • Do you handle large-scale projects with teams?

    Yes, I have experience collaborating with game studios, VFX teams, and architects. I can integrate seamlessly into existing workflows or work as an independent contractor.

  • Can I hire you on a long-term contract or retainer?

    Yes, I’m available for long-term freelance collaborations and contract-based work. Let’s discuss your needs!

  • What happens if I need changes after final delivery?

    Small tweaks may be included, but major revisions after project completion may require an additional fee. We can discuss your needs and a fair rate.

What's included

  • 3D Prop

    High-quality, optimized 3D hard surface models with clean topology, ready for real-time engines or pre-rendered workflows.

  • Textures

    PBR textures crafted for realism and efficiency, including albedo, normal, roughness, and metallic maps, tailored to your project's needs.

  • Animation/Rigging

    Functional rigs and smooth animations for mechanical or hard surface assets, ensuring proper movement and in-engine compatibility.


Skills and tools

3D Designer

3D Animator

3D Modeler

Adobe Illustrator

Adobe Substance

Autodesk 3ds Max

Marmoset Toolbag

Zbrush

Industries

Video Games

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STARTING AT

$35/hour

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