3D Modeling & Texturing by Liam Pillay3D Modeling & Texturing by Liam Pillay
3D Modeling & TexturingLiam Pillay
Cover image for 3D Modeling & Texturing
Concept
Modeling starts with the concept. If client does not have concept, a concept can be drawn. Once I have the concept I will produce an orthographic drawing if one is not provided. Using the orthographic concept I will model your asset in Maya.
Modeling
Modeling will take in mind edge flows and optimal topological distribution. After the model is created and matches the concept I with can move on to fixing any mesh errors, general cleanup and beautification.
Unwrapping
Next I will unwrap the model so that it can be textured. This will take in mind common UV unwrapping workflows and possible texture grains.
At this point the model is ready for texturing. Here the client gets their first review.
Texturing
This is my favorite part. Now I take the 3D model into Substance Painter where I will build the base of the objects textures, working closely to get believable materials. If necessary, I will take the object into Zbrush to hand sculpt textures. Once I am happy with the textures I will do some test renders and get client review.
If approved, project is ready for delivery.

What's included

1 x 3D Model
1x 3D Modeled asset in the clients preferred file type(s).
1 x 3D Model Texture Pack
All the textures needed to surface the 3D Model in a zip folder in clients preferred image format.
2 x Hero Render
2 x Still image renders of your asset with studio lighting.
Liam's other services
Starting at$20 /hr
Tags
Adobe Substance
Autodesk Maya
Zbrush
3D Designer
3D Modeler
3D Renderer
Service provided by
Liam Pillay Cape Town, South Africa
3D Modeling & TexturingLiam Pillay
Starting at$20 /hr
Tags
Adobe Substance
Autodesk Maya
Zbrush
3D Designer
3D Modeler
3D Renderer
Cover image for 3D Modeling & Texturing
Concept
Modeling starts with the concept. If client does not have concept, a concept can be drawn. Once I have the concept I will produce an orthographic drawing if one is not provided. Using the orthographic concept I will model your asset in Maya.
Modeling
Modeling will take in mind edge flows and optimal topological distribution. After the model is created and matches the concept I with can move on to fixing any mesh errors, general cleanup and beautification.
Unwrapping
Next I will unwrap the model so that it can be textured. This will take in mind common UV unwrapping workflows and possible texture grains.
At this point the model is ready for texturing. Here the client gets their first review.
Texturing
This is my favorite part. Now I take the 3D model into Substance Painter where I will build the base of the objects textures, working closely to get believable materials. If necessary, I will take the object into Zbrush to hand sculpt textures. Once I am happy with the textures I will do some test renders and get client review.
If approved, project is ready for delivery.

What's included

1 x 3D Model
1x 3D Modeled asset in the clients preferred file type(s).
1 x 3D Model Texture Pack
All the textures needed to surface the 3D Model in a zip folder in clients preferred image format.
2 x Hero Render
2 x Still image renders of your asset with studio lighting.
Liam's other services
$20 /hr