Full Mobile App Design by Ismail IbrahimFull Mobile App Design by Ismail Ibrahim
Full Mobile App DesignIsmail Ibrahim
Cover image for Full Mobile App Design
I design intuitive and visually engaging mobile apps that not only look great but also solve real user problems through thoughtful UX. What sets me apart is my user-centered approach, every design decision is backed by research, usability principles, and a focus on delivering seamless experiences across platforms. I don’t just design screens. I craft journeys that align with your brand and your users’ needs.

What's included

1. Design Assets
• High-Fidelity Screens (in Light/Dark mode if needed) • Complete UI designs for all app screens (e.g, Onboarding, Home, Profile, Settings) • Optimised for different screen sizes (iOS, Android) • Design System / Style Guide • Color palette • Typography • Spacing/grid system • UI components (buttons, inputs, cards, etc.) • Icon set • Exported Assets • PNG, SVG, or WebP assets for development (icons, logos, images) • App logo and branding elements (if included in the scope)
2. Interactive Prototypes
• Clickable Prototype (e.g., Figma, Adobe XD, ProtoPie) • For demonstrating navigation and user flow • Usable for user testing or investor presentation
3. User Experience Documentation
• User Flow Diagrams • Visualisation of user navigation paths through the app • Wireframes Low-fidelity sketches or mockups showing layout and structure • Information Architecture (IA) • Structure of the app content and navigation hierarchy
4. Developer Handoff Package
• Design Files • Figma, Adobe XD, Sketch, or whichever tool was used. • Properly labeled and grouped layers. •Design Specs • Measurements, spacing, font sizes, colour codes, etc. • Automatically available in tools like Figma • Design Tokens (optional) • JSON or CSS variables for easier integration with code
5. Supporting Documentation
• Design Rationale / Notes • Explains design decisions and usability considerations • Accessibility Guidelines • Notes on ensuring app accessibility (contrast, tap sizes, etc.) • Branding Guidelines (if branding was part of the scope) • Logo usage, voice & tone, and visual identity rules
6. Optional Deliverables
• App Store Preview Designs • Screenshots and promotional visuals for App Store / Google Play • Usability Testing Report • Insights from user testing with recommendations • Marketing Materials • Landing page mockup or app promo materials • Pitch Deck (for startup clients)
FAQs
Yes! i do with prototyping the flow and Demo video.
Example work
Government Health Tracking App with Wallet Implementation
Starting at$2,439
Schedule a call
Duration4 weeks
Tags
Figma
Jitter
ProtoPie
Sketch
Smartmockups
UI Designer
User Researcher
UX Designer
Service provided by
Ismail Ibrahim Ibadan, Nigeria
5.00
Rating
5
Followers
Full Mobile App DesignIsmail Ibrahim
Starting at$2,439
Schedule a call
Duration4 weeks
Tags
Figma
Jitter
ProtoPie
Sketch
Smartmockups
UI Designer
User Researcher
UX Designer
Cover image for Full Mobile App Design
I design intuitive and visually engaging mobile apps that not only look great but also solve real user problems through thoughtful UX. What sets me apart is my user-centered approach, every design decision is backed by research, usability principles, and a focus on delivering seamless experiences across platforms. I don’t just design screens. I craft journeys that align with your brand and your users’ needs.

What's included

1. Design Assets
• High-Fidelity Screens (in Light/Dark mode if needed) • Complete UI designs for all app screens (e.g, Onboarding, Home, Profile, Settings) • Optimised for different screen sizes (iOS, Android) • Design System / Style Guide • Color palette • Typography • Spacing/grid system • UI components (buttons, inputs, cards, etc.) • Icon set • Exported Assets • PNG, SVG, or WebP assets for development (icons, logos, images) • App logo and branding elements (if included in the scope)
2. Interactive Prototypes
• Clickable Prototype (e.g., Figma, Adobe XD, ProtoPie) • For demonstrating navigation and user flow • Usable for user testing or investor presentation
3. User Experience Documentation
• User Flow Diagrams • Visualisation of user navigation paths through the app • Wireframes Low-fidelity sketches or mockups showing layout and structure • Information Architecture (IA) • Structure of the app content and navigation hierarchy
4. Developer Handoff Package
• Design Files • Figma, Adobe XD, Sketch, or whichever tool was used. • Properly labeled and grouped layers. •Design Specs • Measurements, spacing, font sizes, colour codes, etc. • Automatically available in tools like Figma • Design Tokens (optional) • JSON or CSS variables for easier integration with code
5. Supporting Documentation
• Design Rationale / Notes • Explains design decisions and usability considerations • Accessibility Guidelines • Notes on ensuring app accessibility (contrast, tap sizes, etc.) • Branding Guidelines (if branding was part of the scope) • Logo usage, voice & tone, and visual identity rules
6. Optional Deliverables
• App Store Preview Designs • Screenshots and promotional visuals for App Store / Google Play • Usability Testing Report • Insights from user testing with recommendations • Marketing Materials • Landing page mockup or app promo materials • Pitch Deck (for startup clients)
FAQs
Yes! i do with prototyping the flow and Demo video.
Example work
Government Health Tracking App with Wallet Implementation
$2,439