3D Game Asset, weapon, gun, armor, 3d props for game & animation

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About this service

Summary

Are you looking for high-quality, detailed, and optimized 3D game assets to enhance your video game or animation? Look no further! I'm specialized in modeling hard surface stuff like weapon, prop, vehicle, mech and various objects, tailored to meet your specific needs. whether it's for a cutting-edge video game, 3D printing, cinematic animation, or any creative project. I can also do sculpting if your request has a mix of organic stuff.
Why Choose Me?
Professional experience in 3D modeling for 3D printing, video games and animations.
Quick turnaround time without compromising quality.
Open communication to ensure your vision is realized.
High quality models with 2k, 4k, 8k, PBR texture
I'll Show working progress
Contact me before ordering to discuss your project.
Please note that the pricing may vary depending on the complexity of the model and specific project requirements(all tiers include 3d modeling, UV mapping, and texturing).

Process

Step-by-Step Process for Creating 3D Game Art/Asset for Films, Videogame, 3D Printing and Animation.
1. Client Consultation & Concept Development
Discuss the design, style, and project requirements (games, films, renders) with the client. Gather references and agree on the asset visual and functional specifications.
2. High-Poly Sculpting (ZBrush)
Start by sculpting a highly detailed version of the asset in ZBrush, focusing on form, proportions, and intricate details. Share progress updates with the client for early feedback.
3. Low-Poly Modeling & Retopology (Maya)
Transfer the high-poly model to Maya and create a low-poly version suitable for animation and game engines. This step ensures optimal performance while maintaining the character’s quality.
4. UV Mapping (Maya)
Unwrap the asset UVs in Maya, preparing it for texturing. Proper UV mapping ensures textures are applied accurately and efficiently across the surface.
5. Texturing (Substance Painter)
Import the UV-mapped model into Substance Painter and begin the texturing process. Apply detailed textures, including color maps, normal maps, roughness maps, and more. Share textured previews with the client for approval.
6. Rigging (Optional - Maya or Unreal Engine)
If the asset requires animation, rig the model with a skeleton in Maya or Unreal Engine, based on client preferences, to prepare it for movement.
7. Animation (Optional)
Goal: Create animations for the asset.
Example Animations: Reloading, firing, or opening/closing mechanisms.
Tools: Use Maya, Blender, or Unreal Engine for animation workflows.
8. Lighting & Rendering (Maya or Unreal Engine)
Set up lighting and environments in either Maya or Unreal Engine to render high-quality images or animations. Choose the rendering software based on the client's preferred platform.
9. Client Feedback & Revisions
Send the rendered asset for client review. Make any necessary adjustments or revisions based on the client's feedback to ensure the asset meets all specifications.
10. Integration
Goal: Ensure the asset works within the game engine.
Export: Save the asset in formats like FBX, OBJ, or GLTF.
Import to Game Engine: Test the asset in Unity, Unreal Engine, or another platform.
Adjustments: Make tweaks for performance or compatibility.
11. Final Delivery
Deliver the final file model in formats like FBX, OBJ, or Unreal Engine packages, along with any textures, rigs, and rendered images or animations. Source files can also be included upon request.
Documentation: Provide instructions or guidelines for implementing the asset.

FAQs

  • 1. What file formats will you deliver?

    I can deliver the models in FBX, OBJ, STL, or Blend formats. Let me know your preferred format during the order process.

  • 2. Are the models game-ready?

    Yes, all models are optimized for use in game engines like Unity or Unreal Engine. If you need specific optimization (e.g., low-poly or high-poly).

  • 3. Do you provide textures and UV mapping?

    Absolutely!

  • 4. Can you create custom designs from scratch?

    Yes! If you have a specific concept or idea, I can create it from scratch. Please provide references, sketches, or a detailed description.

  • 5. Do you offer rigging and animation?

    Yes, rigging and animation can be added as extras. Let me know if you need your model to be rigged or animated.

  • 6. What software do you use?

    I primarily use Blender, Maya, and ZBrush for 3D modeling and Substance Painter for texturing.

  • 7. What do you need to get started?

    I’ll need: A detailed description of the asset(s). References or concept art (if available). Your preferred style and specifications

  • How long will it take to model a 3D game asset?

    The time required to model a 3D game asset depends on various factors such as complexity, level of detail, and the artist's skill level. Simple assets may take a few hours to complete, while more complex ones could take several days or even weeks.

What's included

  • File format

    FBX. OBJ. MAX. C4D. Blend. VRML/X3D.


Skills and tools

Render Artist

3D Renderer

3D Modeler

Autodesk Maya

Blender

Cinema 4D

SolidWorks

Zbrush