3D Character model, rigging, cgi vfx for animation, film and vrm by Arogunjo Tioluwani Samuel3D Character model, rigging, cgi vfx for animation, film and vrm by Arogunjo Tioluwani Samuel
3D Character model, rigging, cgi vfx for animation, film and vrmArogunjo Tioluwani Samuel
Cover image for 3D Character model, rigging, cgi vfx for animation, film and vrm
"Hello, I'm Arogunjo Tioluwani Samuel , a professional 3D artist passionate about creating high-quality, detailed models and animations. With years of experience in character modeling, rigging, and animation, I specialize in everything from realistic characters and cinematic assets to VR/AR-compatible avatars and custom game assets. I work with industry-standard tools like Blender, Maya, ZBrush, and Unreal Engine to bring each project to life with precision and creativity. Whether you're looking for a unique VRChat avatar, a cinematic metahuman character, or realistic 3D assets for your short film or game.
Tools and software:
Maya, Cinema 4D, Blender, ZBrush, Unreal Engine, Unity and Marvelous Designer.

What's included

File format
FBX OBJ 3DS MA / MB MAX C4D Blend DAE VRML / X3D
FAQs
A VRChat (VRC) character is typically optimized for use in virtual reality (VR) on platforms such as VRChat, supporting VRM or VRC formats and allowing users to interact in VR environments in real time. A MetaHuman character, on the other hand, is created with photorealistic details specifically for Unreal
Full-body rigging includes setting up bones and controls that enable realistic movement of the character’s limbs, body, and head. Facial rigging adds controls for facial expressions like smiling, frowning, blinking, and other nuanced movements, essential for detailed animation and VR expressions.
Basic facial expressions and gestures are included in all packages. However, if you require specific animations, such as walk cycles, dances or custom sequences for the film, we offer these as an additional service. Simply tell us what you are looking for and we can provide you with a custom quote.
Absolutely! We encourage clients to share references, concept art, or photos to achieve the desired look. We can work with a range of styles, from realistic and cinematic to stylized or even cartoonish, depending on your vision.
By default, we deliver models in FBX, OBJ or GLB formats, which are compatible with most VR and 3D software. For Metahuman projects, we can provide Unreal Engine ready files. Let us know if you need a specific format and we will do our best to accommodate you.
I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.
I primarily use ZBrush for high-poly sculpting, Maya for low-poly modeling and UV mapping, Substance Painter for texturing, and either Maya or Unreal Engine for rendering, depending on client preferences.
Yes, I provide regular updates at different stages (high-poly sculpting, texturing, rendering), and I offer 2-3 rounds of revisions based on your feedback to ensure the character meets your expectations.
Yes, we can create custom outfits, accessories and props to suit your character's style. These are included in the Premium package and can also be added to other packages as an add-on.
Contact for pricing
Tags
Blender
Cinema 4D
Unreal Engine
Zbrush
3D Animator
3D Modeler
Render Artist
Service provided by
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3D Character model, rigging, cgi vfx for animation, film and vrmArogunjo Tioluwani Samuel
Contact for pricing
Tags
Blender
Cinema 4D
Unreal Engine
Zbrush
3D Animator
3D Modeler
Render Artist
Cover image for 3D Character model, rigging, cgi vfx for animation, film and vrm
"Hello, I'm Arogunjo Tioluwani Samuel , a professional 3D artist passionate about creating high-quality, detailed models and animations. With years of experience in character modeling, rigging, and animation, I specialize in everything from realistic characters and cinematic assets to VR/AR-compatible avatars and custom game assets. I work with industry-standard tools like Blender, Maya, ZBrush, and Unreal Engine to bring each project to life with precision and creativity. Whether you're looking for a unique VRChat avatar, a cinematic metahuman character, or realistic 3D assets for your short film or game.
Tools and software:
Maya, Cinema 4D, Blender, ZBrush, Unreal Engine, Unity and Marvelous Designer.

What's included

File format
FBX OBJ 3DS MA / MB MAX C4D Blend DAE VRML / X3D
FAQs
A VRChat (VRC) character is typically optimized for use in virtual reality (VR) on platforms such as VRChat, supporting VRM or VRC formats and allowing users to interact in VR environments in real time. A MetaHuman character, on the other hand, is created with photorealistic details specifically for Unreal
Full-body rigging includes setting up bones and controls that enable realistic movement of the character’s limbs, body, and head. Facial rigging adds controls for facial expressions like smiling, frowning, blinking, and other nuanced movements, essential for detailed animation and VR expressions.
Basic facial expressions and gestures are included in all packages. However, if you require specific animations, such as walk cycles, dances or custom sequences for the film, we offer these as an additional service. Simply tell us what you are looking for and we can provide you with a custom quote.
Absolutely! We encourage clients to share references, concept art, or photos to achieve the desired look. We can work with a range of styles, from realistic and cinematic to stylized or even cartoonish, depending on your vision.
By default, we deliver models in FBX, OBJ or GLB formats, which are compatible with most VR and 3D software. For Metahuman projects, we can provide Unreal Engine ready files. Let us know if you need a specific format and we will do our best to accommodate you.
I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.
I primarily use ZBrush for high-poly sculpting, Maya for low-poly modeling and UV mapping, Substance Painter for texturing, and either Maya or Unreal Engine for rendering, depending on client preferences.
Yes, I provide regular updates at different stages (high-poly sculpting, texturing, rendering), and I offer 2-3 rounds of revisions based on your feedback to ensure the character meets your expectations.
Yes, we can create custom outfits, accessories and props to suit your character's style. These are included in the Premium package and can also be added to other packages as an add-on.
Contact for pricing