3D Character model, rigging, cgi vfx for animation, film and vrm
Contact for pricing
About this service
Summary
Process
FAQs
What is the difference between a VRChat (VRC) character and a MetaHuman character?
A VRChat (VRC) character is typically optimized for use in virtual reality (VR) on platforms such as VRChat, supporting VRM or VRC formats and allowing users to interact in VR environments in real time. A MetaHuman character, on the other hand, is created with photorealistic details specifically for Unreal
What do you mean by "full body and face rigging"?
Full-body rigging includes setting up bones and controls that enable realistic movement of the character’s limbs, body, and head. Facial rigging adds controls for facial expressions like smiling, frowning, blinking, and other nuanced movements, essential for detailed animation and VR expressions.
Do you provide animation with the character model?
Basic facial expressions and gestures are included in all packages. However, if you require specific animations, such as walk cycles, dances or custom sequences for the film, we offer these as an additional service. Simply tell us what you are looking for and we can provide you with a custom quote.
Can you match a specific art style or use my reference images?
Absolutely! We encourage clients to share references, concept art, or photos to achieve the desired look. We can work with a range of styles, from realistic and cinematic to stylized or even cartoonish, depending on your vision.
In what format will the files be delivered?
By default, we deliver models in FBX, OBJ or GLB formats, which are compatible with most VR and 3D software. For Metahuman projects, we can provide Unreal Engine ready files. Let us know if you need a specific format and we will do our best to accommodate you.
What industries or projects do you create 3D characters for?
I create 3D characters for a variety of industries including video games, film production, and standalone renders for marketing or promotional materials.
What tools do you use to create the 3D characters?
I primarily use ZBrush for high-poly sculpting, Maya for low-poly modeling and UV mapping, Substance Painter for texturing, and either Maya or Unreal Engine for rendering, depending on client preferences.
Can I request changes during the creation process?
Yes, I provide regular updates at different stages (high-poly sculpting, texturing, rendering), and I offer 2-3 rounds of revisions based on your feedback to ensure the character meets your expectations.
Can you handle custom clothing, accessories or props for my character?
Yes, we can create custom outfits, accessories and props to suit your character's style. These are included in the Premium package and can also be added to other packages as an add-on.
What's included
File format
FBX OBJ 3DS MA / MB MAX C4D Blend DAE VRML / X3D
Skills and tools
Render Artist
3D Animator
3D Modeler
Blender
Cinema 4D
Unreal Engine
Zbrush
Industries