Engaging Video Game UX-UI Design (PC, Console, Mobile) by Dao SinoEngaging Video Game UX-UI Design (PC, Console, Mobile) by Dao Sino
Engaging Video Game UX-UI Design (PC, Console, Mobile)Dao Sino
Cover image for Engaging Video Game UX-UI Design (PC, Console, Mobile)
FULL UX-UI DESIGN FOR VIDEO GAME PROJECTS (PC, consoles, VR & mobile)
I provide award-winning UX/UI design with a holistic, veteran perspective forged from 28 years and 35+ titles. My unique background in creative direction and cross-departmental collaboration ensures a seamless design process and an outstanding final product.

What's included

Mockups, Conceptualization, and Wireframes (Initial Phase)
This is the first (1st) of three (3) deliverables, focusing on the initial steps of the UX/UI design process for your video game. This phase includes: - One (1) high-level document outlining the UX/UI requirements and game features that need interfaces. This is done early to validate all key aspects before we begin the actual design. - One (1) set of high-level, low-fidelity mockups to confirm all the necessary elements are included. This is to validate everything before the final version. - One (1) final, high-fidelity mockup design, including wireframes for various interfaces and functions, such as menus, HUD, and other elements. (PDFs, and/or image showing all preview, and a Figma project) - Final documentation explaining the mockups and the user experience flow (the type of document(s) and their quantity will vary base on the project's needs & complexity). Please note This deliverable is a high-level conceptual and structural design, not a final polished visual design. It defines the navigation, logic, and elements needed for the complete UX/UI of your project. This is the first deliverable of a three-phase process. The next deliverable covers more advanced elements and graphic design for the interfaces and HUD, representing the second step in the full design process. Pricing will be discussed and approved before we start and depends on the scope, complexity, and amount of work involved.
UI / Graphic Design Creation & Export (Second Phase)
This is the second of three deliverables, focusing on the graphic and visual design of your video game's user interface. This phase includes: - The creation of all visual elements for your game's features and interfaces. We'll start with an initial test of the art direction to validate the style, tone, and colors before moving on to the full design of all elements. - A final documentation (1) that details the art direction, branding, color schemes, and fonts. This also explains what each image is and how to use it, including information on format, file type, dimensions, and resolution. - All source files and one export format for all visual elements, ready for integration into your game's UX/UI. This is a full handoff package. Please note This deliverable requires the foundational conceptual and structural design from the initial phase (the first deliverable). It will provide all the final images, colors, and other visuals needed for the UI of your project. I may accept an existing initial phase (mockups, wireframes, and documentation), skipping the first deliverable, only if the existing design meets my requirements and is completed. I reserve the right to refuse mockups from another designer or may ask for compensation if modifications are needed. This is the second of a three-phase process. The next and final deliverable will be a testable prototype, representing the last step in the full design process. Pricing will be discussed and approved before we start and depends on the project's scope, complexity, and amount of work.
Working Prototype in Figma (Third and Final Phase)
Working Prototype in Figma (Third and Final Phase) This is the third and final deliverable, providing a working prototype of the UX/UI for testing and as a reference for your developers and integrators. This phase includes: - A working Figma prototype (or another tool, to be discussed) that shows all interactions, options, and logic. This can be viewed online, or exported to one compatible format (to be discussed). - Updates to the documentation from previous phases, if needed. This will include links to the prototype, new preview files, and any modifications based on playtesting. - Please note that modifications at this stage are not recommended and will be handled as a separate deliverable with its own fees (to be discussed based on an hourly or flat rate). Types of Prototypes I offer three types of prototypes, which can be created at different points in the design process: 1) Simple, High-Level Prototype: This is a basic, no-animation prototype typically created with wireframes and mockups to test core logic and interactivity before visual elements are designed. 2) Animated Prototype: A more detailed prototype with motion design and full interactivity. It is useful during the second phase (UI/Graphic Design) to test the look and feel while also evaluating functionality. 3) Full Engine-Integrated Prototype: This type of prototype is integrated into a game engine, with full back-and-forth between design and production. This is ideal if you want a prototype that looks more like a vertical slice or demo and want to test the design using real production tools. Please note This deliverable requires the foundational conceptual and structural design from the initial phase (first deliverable) for a simple prototype, and the final visuals from the second deliverable for more advanced prototypes. I may accept a project that skips one or both of the first two deliverables only if the existing design and visuals meet my requirements and are complete. I reserve the right to ask for compensation if modifications are needed. Pricing will be discussed and approved before we start and depends on the project's scope, complexity, and amount of work.
FAQs

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Tags
Adobe Illustrator
Adobe Photoshop
Figma
Unreal Engine
Interaction Designer
UI Designer
UX Designer
Service provided by
Dao Sino Montreal, Canada
Engaging Video Game UX-UI Design (PC, Console, Mobile)Dao Sino
Contact for pricing
Tags
Adobe Illustrator
Adobe Photoshop
Figma
Unreal Engine
Interaction Designer
UI Designer
UX Designer
Cover image for Engaging Video Game UX-UI Design (PC, Console, Mobile)
FULL UX-UI DESIGN FOR VIDEO GAME PROJECTS (PC, consoles, VR & mobile)
I provide award-winning UX/UI design with a holistic, veteran perspective forged from 28 years and 35+ titles. My unique background in creative direction and cross-departmental collaboration ensures a seamless design process and an outstanding final product.

What's included

Mockups, Conceptualization, and Wireframes (Initial Phase)
This is the first (1st) of three (3) deliverables, focusing on the initial steps of the UX/UI design process for your video game. This phase includes: - One (1) high-level document outlining the UX/UI requirements and game features that need interfaces. This is done early to validate all key aspects before we begin the actual design. - One (1) set of high-level, low-fidelity mockups to confirm all the necessary elements are included. This is to validate everything before the final version. - One (1) final, high-fidelity mockup design, including wireframes for various interfaces and functions, such as menus, HUD, and other elements. (PDFs, and/or image showing all preview, and a Figma project) - Final documentation explaining the mockups and the user experience flow (the type of document(s) and their quantity will vary base on the project's needs & complexity). Please note This deliverable is a high-level conceptual and structural design, not a final polished visual design. It defines the navigation, logic, and elements needed for the complete UX/UI of your project. This is the first deliverable of a three-phase process. The next deliverable covers more advanced elements and graphic design for the interfaces and HUD, representing the second step in the full design process. Pricing will be discussed and approved before we start and depends on the scope, complexity, and amount of work involved.
UI / Graphic Design Creation & Export (Second Phase)
This is the second of three deliverables, focusing on the graphic and visual design of your video game's user interface. This phase includes: - The creation of all visual elements for your game's features and interfaces. We'll start with an initial test of the art direction to validate the style, tone, and colors before moving on to the full design of all elements. - A final documentation (1) that details the art direction, branding, color schemes, and fonts. This also explains what each image is and how to use it, including information on format, file type, dimensions, and resolution. - All source files and one export format for all visual elements, ready for integration into your game's UX/UI. This is a full handoff package. Please note This deliverable requires the foundational conceptual and structural design from the initial phase (the first deliverable). It will provide all the final images, colors, and other visuals needed for the UI of your project. I may accept an existing initial phase (mockups, wireframes, and documentation), skipping the first deliverable, only if the existing design meets my requirements and is completed. I reserve the right to refuse mockups from another designer or may ask for compensation if modifications are needed. This is the second of a three-phase process. The next and final deliverable will be a testable prototype, representing the last step in the full design process. Pricing will be discussed and approved before we start and depends on the project's scope, complexity, and amount of work.
Working Prototype in Figma (Third and Final Phase)
Working Prototype in Figma (Third and Final Phase) This is the third and final deliverable, providing a working prototype of the UX/UI for testing and as a reference for your developers and integrators. This phase includes: - A working Figma prototype (or another tool, to be discussed) that shows all interactions, options, and logic. This can be viewed online, or exported to one compatible format (to be discussed). - Updates to the documentation from previous phases, if needed. This will include links to the prototype, new preview files, and any modifications based on playtesting. - Please note that modifications at this stage are not recommended and will be handled as a separate deliverable with its own fees (to be discussed based on an hourly or flat rate). Types of Prototypes I offer three types of prototypes, which can be created at different points in the design process: 1) Simple, High-Level Prototype: This is a basic, no-animation prototype typically created with wireframes and mockups to test core logic and interactivity before visual elements are designed. 2) Animated Prototype: A more detailed prototype with motion design and full interactivity. It is useful during the second phase (UI/Graphic Design) to test the look and feel while also evaluating functionality. 3) Full Engine-Integrated Prototype: This type of prototype is integrated into a game engine, with full back-and-forth between design and production. This is ideal if you want a prototype that looks more like a vertical slice or demo and want to test the design using real production tools. Please note This deliverable requires the foundational conceptual and structural design from the initial phase (first deliverable) for a simple prototype, and the final visuals from the second deliverable for more advanced prototypes. I may accept a project that skips one or both of the first two deliverables only if the existing design and visuals meet my requirements and are complete. I reserve the right to ask for compensation if modifications are needed. Pricing will be discussed and approved before we start and depends on the project's scope, complexity, and amount of work.
FAQs

Contact for pricing