Unity VR/AR/XR Development & Training Simulations by Jose LopezUnity VR/AR/XR Development & Training Simulations by Jose Lopez
Unity VR/AR/XR Development & Training SimulationsJose Lopez
Cover image for Unity VR/AR/XR Development & Training Simulations
I help founders, studios, and teams build, improve, or extend Unity VR, AR, and XR experiences for immersive games, training simulations, educational tools, interactive prototypes, and professional demos.
My focus is to help you create an immersive experience that feels clear, usable, responsive, and easier to keep building.
I can help with: • VR, AR, and XR interaction systems • Meta Quest, PC VR, SteamVR, and OpenXR-style Unity workflows • Controller input, hand interaction, grabbing, selection, and object manipulation • Spatial UI, menus, prompts, HUDs, and player feedback • Training, educational, healthcare, and simulation features • Guided user flows and step-by-step immersive scenarios • Playable VR/XR prototypes, demos, or feature modules • XR project setup, cleanup, debugging, optimization, and polish • Clean and organized Unity/C# implementation
Why work with me: • Shipped Meta Quest project experience • Real Unity VR/XR development background • Experience with training, healthcare, educational, and simulation projects • Strong focus on interaction logic, user flow, and player-facing feedback • Debugging, optimization, and production-minded delivery • Clear communication before development starts
Before starting, I’ll review your scope, target headset or device, Unity version, plugins, assets, interaction requirements, comfort considerations, current project status, and expected deliverable so we can define a clear path forward.
Large VR apps, advanced multiplayer, backend systems, store publishing, custom 3D art, advanced animation, complex SDK integrations, hardware integrations, or unclear scopes should be handled as a custom project.
FAQs

Starting at$150
Duration1 week
Tags
C#
Unity
Visual Studio Code
Game Developer
Interaction Designer
Prototyper
Student
AR/VR
Healthcare
Service provided by
Jose Lopez Cali, Colombia
Unity VR/AR/XR Development & Training SimulationsJose Lopez
Starting at$150
Duration1 week
Tags
C#
Unity
Visual Studio Code
Game Developer
Interaction Designer
Prototyper
Student
AR/VR
Healthcare
Cover image for Unity VR/AR/XR Development & Training Simulations
I help founders, studios, and teams build, improve, or extend Unity VR, AR, and XR experiences for immersive games, training simulations, educational tools, interactive prototypes, and professional demos.
My focus is to help you create an immersive experience that feels clear, usable, responsive, and easier to keep building.
I can help with: • VR, AR, and XR interaction systems • Meta Quest, PC VR, SteamVR, and OpenXR-style Unity workflows • Controller input, hand interaction, grabbing, selection, and object manipulation • Spatial UI, menus, prompts, HUDs, and player feedback • Training, educational, healthcare, and simulation features • Guided user flows and step-by-step immersive scenarios • Playable VR/XR prototypes, demos, or feature modules • XR project setup, cleanup, debugging, optimization, and polish • Clean and organized Unity/C# implementation
Why work with me: • Shipped Meta Quest project experience • Real Unity VR/XR development background • Experience with training, healthcare, educational, and simulation projects • Strong focus on interaction logic, user flow, and player-facing feedback • Debugging, optimization, and production-minded delivery • Clear communication before development starts
Before starting, I’ll review your scope, target headset or device, Unity version, plugins, assets, interaction requirements, comfort considerations, current project status, and expected deliverable so we can define a clear path forward.
Large VR apps, advanced multiplayer, backend systems, store publishing, custom 3D art, advanced animation, complex SDK integrations, hardware integrations, or unclear scopes should be handled as a custom project.
FAQs

$150