Animated Micro-Interaction & Icon Systems (Rive) by William ChidubeAnimated Micro-Interaction & Icon Systems (Rive) by William Chidube
Animated Micro-Interaction & Icon Systems (Rive)William Chidube
Cover image for Animated Micro-Interaction & Icon Systems (Rive)
I specialize in delivering high-fidelity micro-interactions and complete icon systems built 100% in Rive. My unique value is providing production-ready assets with optimized State Machines that seamlessly integrate into any native app or web framework, ensuring superior UX polish and zero developer refactoring time.

What's included

High-Fidelity Rive Icon Set (5-10 Assets)
Delivery of 5 to 10 individual, optimized Rive files (.riv) containing animated icons, toggles, or micro-interactions (e.g., checkmarks, loading states, navigation buttons).
Clean, Looping State Logic
Each asset includes a fully configured State Machine with clear, labeled inputs (Booleans/Triggers) to manage the 'Idle,' 'Active,' and 'Hover' states for smooth, high-performance playback.
Integration Guide & Code Snippets
Clear documentation demonstrating the required code or JSON structure needed by the development team to load the assets and trigger state changes via the Rive runtime.
Contact for pricing
Schedule a call
Tags
Rive
Rive Animator
Service provided by
William Chidube Jos, Nigeria
Animated Micro-Interaction & Icon Systems (Rive)William Chidube
Contact for pricing
Schedule a call
Tags
Rive
Rive Animator
Cover image for Animated Micro-Interaction & Icon Systems (Rive)
I specialize in delivering high-fidelity micro-interactions and complete icon systems built 100% in Rive. My unique value is providing production-ready assets with optimized State Machines that seamlessly integrate into any native app or web framework, ensuring superior UX polish and zero developer refactoring time.

What's included

High-Fidelity Rive Icon Set (5-10 Assets)
Delivery of 5 to 10 individual, optimized Rive files (.riv) containing animated icons, toggles, or micro-interactions (e.g., checkmarks, loading states, navigation buttons).
Clean, Looping State Logic
Each asset includes a fully configured State Machine with clear, labeled inputs (Booleans/Triggers) to manage the 'Idle,' 'Active,' and 'Hover' states for smooth, high-performance playback.
Integration Guide & Code Snippets
Clear documentation demonstrating the required code or JSON structure needed by the development team to load the assets and trigger state changes via the Rive runtime.
Contact for pricing