Mobile App UI/UX Design (iOS & Android) by 7 Seers™Mobile App UI/UX Design (iOS & Android) by 7 Seers™
Mobile App UI/UX Design (iOS & Android)7 Seers™
Cover image for Mobile App UI/UX Design (iOS & Android)
End-to-end product design for mobile apps. From first user flow to final screen, designed for engineers to ship without ambiguity.
Who this is for • Founders with a clear product idea who need it designed properly before development • Startups preparing for a funding round that need credible product visuals • Teams hand design to developers and want zero ambiguity in the handoff • Companies redesigning an existing app that has grown messy • Founders who care how their product feels in the hand, not just how it looks in a deck
What you'll have at the end • A complete set of high-fidelity screens, designed for iOS and Android • User flows that engineers can build straight from • An interactive Figma prototype that feels like the real app • A component library and design system you can extend • Developer handoff documentation that prevents back-and-forth • Two rounds of revision are built into the scope
Process
Discovery: product goals, users, edge cases
Flows and wireframes
UI design system (typography, color, components)
Final screens and interactive prototype
Handoff to development with documentation
Tools Figma, FigJam, Principle, and Maze for testing
Typical timelines • Lean MVP (10 to 15 screens): 2 to 3 weeks • Standard app (20 to 30 screens): 3 to 4 weeks • Complex app (40+ screens, design system from scratch): custom estimate
We design for the engineer who has to build it and the user who has to use it.
What we get about designing a mobile app • You've been burned by designers who delivered beautiful screens that engineers couldn't build. • You've gone through three rounds of "this doesn't match the design" between your designer and developer. • You don't want a Dribbble shot. You want screens that actually ship and look the same in production. • You've waited 6 weeks for a "design system" that ended up being 4 reused buttons. • You don't want to manage your designer. You want clear timelines, clear deliverables, and clear handoff. • You've spent money on flows nobody used, because nobody validated them first. • You want a designer who pushes back when your idea has a UX hole, not one who nods and ships.
We design for the engineer who has to build it and the user who has to use it. Pretty screens are on the floor, not the ceiling.
FAQs

Starting at$3,000
Duration3 weeks
Tags
FigJam
Figma
Figma Make
Jitter
LottieFiles
Mobile Designer
Product Designer
UI Designer
UX Designer
Service provided by
7 Seers™ proIndia
$10k+
Earned
7
Paid projects
5.00
Rating
37
Followers
Mobile App UI/UX Design (iOS & Android)7 Seers™
Starting at$3,000
Duration3 weeks
Tags
FigJam
Figma
Figma Make
Jitter
LottieFiles
Mobile Designer
Product Designer
UI Designer
UX Designer
Cover image for Mobile App UI/UX Design (iOS & Android)
End-to-end product design for mobile apps. From first user flow to final screen, designed for engineers to ship without ambiguity.
Who this is for • Founders with a clear product idea who need it designed properly before development • Startups preparing for a funding round that need credible product visuals • Teams hand design to developers and want zero ambiguity in the handoff • Companies redesigning an existing app that has grown messy • Founders who care how their product feels in the hand, not just how it looks in a deck
What you'll have at the end • A complete set of high-fidelity screens, designed for iOS and Android • User flows that engineers can build straight from • An interactive Figma prototype that feels like the real app • A component library and design system you can extend • Developer handoff documentation that prevents back-and-forth • Two rounds of revision are built into the scope
Process
Discovery: product goals, users, edge cases
Flows and wireframes
UI design system (typography, color, components)
Final screens and interactive prototype
Handoff to development with documentation
Tools Figma, FigJam, Principle, and Maze for testing
Typical timelines • Lean MVP (10 to 15 screens): 2 to 3 weeks • Standard app (20 to 30 screens): 3 to 4 weeks • Complex app (40+ screens, design system from scratch): custom estimate
We design for the engineer who has to build it and the user who has to use it.
What we get about designing a mobile app • You've been burned by designers who delivered beautiful screens that engineers couldn't build. • You've gone through three rounds of "this doesn't match the design" between your designer and developer. • You don't want a Dribbble shot. You want screens that actually ship and look the same in production. • You've waited 6 weeks for a "design system" that ended up being 4 reused buttons. • You don't want to manage your designer. You want clear timelines, clear deliverables, and clear handoff. • You've spent money on flows nobody used, because nobody validated them first. • You want a designer who pushes back when your idea has a UX hole, not one who nods and ships.
We design for the engineer who has to build it and the user who has to use it. Pretty screens are on the floor, not the ceiling.
FAQs

$3,000