Design Prototyper by Derien BrownDesign Prototyper by Derien Brown
Design Prototyper Derien Brown
Cover image for Design Prototyper
I specialize in creating interactive, visually compelling experiences by bridging the gap between design and engineering. With over six years of experience working with companies like Riot Games, IBM, Kerv.ai, and Fabric @ NBA AllStar, I have honed my skills in designing, implementing, and optimizing creative tools, animation systems, and real-time graphics using technologies like Metal, GLSL, Vulkan, and Unity.

What's included

Technical Art & Creative Coding
Developing shaders (GLSL, Metal) and translating designs into code for interactive experiences. Crafting real-time graphics and procedural animations for games, creative tools, and digital platforms. Working with creative coding frameworks such as TouchDesigner, Processing, Cinder, and Three.js. Programming Languages: GLSL, HLSL, Metal Shading Language, JavaScript, C++, C#, Swift.
Prototyping & Motion Design
Creating interactive design prototypes using tools like Rive and Phase, transforming concepts into fully functional Xcode prototypes. Utilizing tools like Cinema 4D, After Effects, and Unreal Engine to build high-quality animations and interactive visuals. Prototyping: Design mockups to Xcode prototypes with technical art implementation. Worked on enterprise solutions, gaming ecosystems, and creative tools that span across web, mobile, and XR platforms.
Design System Integration
Collaborating with engineers and designers to develop scalable design systems that streamline workflows and enhance user experiences. Implementing creative pipelines for projects involving shoppable ads, cross-platform authentication, and immersive digital experiences.
Technical Art Expertise
Proficient in a variety of technologies, including Metal, GLSL, Vulkan, WebGL, RealityKit, SceneKit, and Unreal Engine. Strong collaboration skills with engineers and product teams to translate complex concepts into polished interactive solutions. Software & Platforms: Unreal Engine, Unity, Rive, Phase, Cinema 4D, After Effects.
Contact for pricing
Schedule a call
Tags
Adobe After Effects
JavaScript
TouchDesigner
Xcode
iOS Developer
Mobile Engineer
Service provided by
Derien Brown Austin, USA
$5k+
Earned
1
Paid projects
5.00
Rating
2
Followers
Design Prototyper Derien Brown
Contact for pricing
Schedule a call
Tags
Adobe After Effects
JavaScript
TouchDesigner
Xcode
iOS Developer
Mobile Engineer
Cover image for Design Prototyper
I specialize in creating interactive, visually compelling experiences by bridging the gap between design and engineering. With over six years of experience working with companies like Riot Games, IBM, Kerv.ai, and Fabric @ NBA AllStar, I have honed my skills in designing, implementing, and optimizing creative tools, animation systems, and real-time graphics using technologies like Metal, GLSL, Vulkan, and Unity.

What's included

Technical Art & Creative Coding
Developing shaders (GLSL, Metal) and translating designs into code for interactive experiences. Crafting real-time graphics and procedural animations for games, creative tools, and digital platforms. Working with creative coding frameworks such as TouchDesigner, Processing, Cinder, and Three.js. Programming Languages: GLSL, HLSL, Metal Shading Language, JavaScript, C++, C#, Swift.
Prototyping & Motion Design
Creating interactive design prototypes using tools like Rive and Phase, transforming concepts into fully functional Xcode prototypes. Utilizing tools like Cinema 4D, After Effects, and Unreal Engine to build high-quality animations and interactive visuals. Prototyping: Design mockups to Xcode prototypes with technical art implementation. Worked on enterprise solutions, gaming ecosystems, and creative tools that span across web, mobile, and XR platforms.
Design System Integration
Collaborating with engineers and designers to develop scalable design systems that streamline workflows and enhance user experiences. Implementing creative pipelines for projects involving shoppable ads, cross-platform authentication, and immersive digital experiences.
Technical Art Expertise
Proficient in a variety of technologies, including Metal, GLSL, Vulkan, WebGL, RealityKit, SceneKit, and Unreal Engine. Strong collaboration skills with engineers and product teams to translate complex concepts into polished interactive solutions. Software & Platforms: Unreal Engine, Unity, Rive, Phase, Cinema 4D, After Effects.
Contact for pricing