3D Assets for Games

Starting at

$

35

/hr

About this service

Summary

I offer high-quality, 3D model for you project. (UE5 or Unity).

Process

3D Model Creation Process for a Video Game
Task Agreement and Planning
Brief Review: Begin with a thorough review of the project brief, requirements, and style guidelines.
Reference Gathering: Collect reference images, concept art, and style materials to understand the vision.
Feedback Loop: Communicate with the client to align on expectations, clarify any ambiguities, and confirm deadlines and deliverables.
Conceptualization and Blockout
Basic Shape Blocking: Start with a rough blockout to establish the scale, proportions, and primary shapes of the model.
Initial Approval: Share the blockout with the client to ensure the model aligns with the intended design and scale within the game environment.
High-Poly Modeling
Detailing: Refine the base model by adding details, enhancing geometry, and incorporating high-resolution elements.
Sculpting (if needed): For organic or detailed surfaces, use sculpting software (e.g., ZBrush) to add depth and complexity.
Low-Poly Modeling and Retopology
Optimization: Create a low-poly version of the model, ensuring it meets performance requirements for real-time rendering.
Retopology: Adjust the model’s geometry for efficient UV mapping and animation compatibility.
UV Unwrapping and Baking
UV Mapping: Create a clean UV layout for efficient texture placement and minimal stretching.
Baking Maps: Generate Normal, Ambient Occlusion, and other maps from the high-poly to low-poly model to retain high-detail texture on a low-poly base.
Texturing and PBR Material Creation
Texturing: Apply PBR (Physically Based Rendering) materials for realistic surface detail, working in software like Substance Painter or Quixel.
Material Testing: Test materials under various lighting conditions within the game engine (Unreal Engine 4-5 or Unity 3D) to ensure consistency and visual quality.
Integration and Testing
Engine Import: Import the model into the game engine for real-time testing. Check scale, materials, and any potential visual issues.
Optimization Check: Ensure that the model performs well under the target hardware specifications without compromising visual quality.
Final Adjustments and Approval
Client Review: Share the model for final approval, making any last adjustments based on feedback.
Packaging: Organize and package all files, including textures, models, and documentation, to streamline integration.
Delivery and Support
File Delivery: Provide the finalized model files in the required formats.
Post-Delivery Support: Offer additional support or minor revisions if needed for successful integration into the project.

What's included

  • Creating 3D Game-ready assets

    I offer high-quality, optimized 3D models and assets tailored for your project, including environment props and in-game items. All models feature PBR materials with precise UV mapping for efficient performance. Compatible with Unreal Engine 4-5 and Unity 3D, these assets are crafted to enhance your project’s visual fidelity and technical efficiency.


Skills and tools

3D Designer

3D Animator

3D Modeler

Autodesk Maya

Blender

Cinema 4D

Spline

Zbrush

Industries

Video Games