Make 3D Characters / Props Games by Gianni AgardMake 3D Characters / Props Games by Gianni Agard
Make 3D Characters / Props GamesGianni Agard
When making an asset for games, there are many steps; *Blocking Out Shape *Polishing Sculpt *Creating a Mesh for Games *Preparing Mesh *Texturing and Rendering. Depending on the asset, these process can varry in time consumption. A highly detailed character can even take a month or more, depending on the demands of a client.

What's included

Realtime Asset
Realtime Character/Prop
Hi-Rez Textures
Textures fiting Chracter/Prop
Beauty Render
A Render showing off the final result in all it's glory.
Contact for pricing
Tags
Adobe Photoshop
Adobe Substance
Autodesk Maya
Zbrush
3D Modeler
3D Renderer
Print Designer
Service provided by
Gianni Agard New York, USA
Make 3D Characters / Props GamesGianni Agard
Contact for pricing
Tags
Adobe Photoshop
Adobe Substance
Autodesk Maya
Zbrush
3D Modeler
3D Renderer
Print Designer
When making an asset for games, there are many steps; *Blocking Out Shape *Polishing Sculpt *Creating a Mesh for Games *Preparing Mesh *Texturing and Rendering. Depending on the asset, these process can varry in time consumption. A highly detailed character can even take a month or more, depending on the demands of a client.

What's included

Realtime Asset
Realtime Character/Prop
Hi-Rez Textures
Textures fiting Chracter/Prop
Beauty Render
A Render showing off the final result in all it's glory.
Contact for pricing