I design and build modular environment sets and 3D assets optimised for
real-time engines - primarily Unity and Unreal.
Assets are built to production-ready standards: clean topology, appropriate polygon budgets, PBR-ready textures, and organised naming conventions.
This service covers environments, props, architecture, and hard-surface
objects. I do not model characters, creatures, or organic life - this scope is intentional and keeps quality consistent.
I design and build modular environment sets and 3D assets optimised for
real-time engines - primarily Unity and Unreal.
Assets are built to production-ready standards: clean topology, appropriate polygon budgets, PBR-ready textures, and organised naming conventions.
This service covers environments, props, architecture, and hard-surface
objects. I do not model characters, creatures, or organic life - this scope is intentional and keeps quality consistent.