Game-Ready Environments & 3D Assets by Sven NorrisGame-Ready Environments & 3D Assets by Sven Norris
Game-Ready Environments & 3D AssetsSven Norris
Cover image for Game-Ready Environments & 3D Assets
I design and build modular environment sets and 3D assets optimised for real-time engines - primarily Unity and Unreal.
Assets are built to production-ready standards: clean topology, appropriate polygon budgets, PBR-ready textures, and organised naming conventions.
This service covers environments, props, architecture, and hard-surface objects. I do not model characters, creatures, or organic life - this scope is intentional and keeps quality consistent.
What's included
Asset files in .fbx, .obj, or .glb (as agreed)
PBR texture maps (albedo, normal, roughness/metallic)
Unity package on request
Up to two rounds of revision
FAQs

Contact for pricing
Duration1 week
Tags
Adobe Substance
Autodesk 3ds Max
Blender
Unity
3D Designer
3D Modeler
3D Renderer
Environment
3D props
Service provided by
Sven Norris United Kingdom
5
Followers
Game-Ready Environments & 3D AssetsSven Norris
Contact for pricing
Duration1 week
Tags
Adobe Substance
Autodesk 3ds Max
Blender
Unity
3D Designer
3D Modeler
3D Renderer
Environment
3D props
Cover image for Game-Ready Environments & 3D Assets
I design and build modular environment sets and 3D assets optimised for real-time engines - primarily Unity and Unreal.
Assets are built to production-ready standards: clean topology, appropriate polygon budgets, PBR-ready textures, and organised naming conventions.
This service covers environments, props, architecture, and hard-surface objects. I do not model characters, creatures, or organic life - this scope is intentional and keeps quality consistent.
What's included
Asset files in .fbx, .obj, or .glb (as agreed)
PBR texture maps (albedo, normal, roughness/metallic)
Unity package on request
Up to two rounds of revision
FAQs

Contact for pricing