Interactive Rive Animations for Apps & Web by Denis KaitaInteractive Rive Animations for Apps & Web by Denis Kaita
Interactive Rive Animations for Apps & WebDenis Kaita
Cover image for Interactive Rive Animations for Apps & Web

📝 Description

Your product deserves motion that feels alive — not just decorative, but functional. I design and build interactive animations in Rive that respond to user actions, app states, and real-time data.
Whether it's a loading screen that delights, a button that reacts to a tap, or a complex state-driven character — I handle the full workflow: from concept and design to the final .riv file ready to drop into your codebase.
What I deliver:
State machines with triggers, inputs, and blend states
Micro-interactions for UI components (buttons, toggles, loaders, icons)
Animated onboarding and empty states
Character rigs and timeline animations
Optimized, lightweight .riv exports for iOS, Android, Flutter, React, and Web
I work closely with developers and product teams to ensure animations integrate seamlessly — with clean naming conventions, well-structured state machines, and clear handoff documentation.
FAQs
Rive is a real-time animation tool built for interactive UI. Unlike Lottie or GIF, Rive animations respond to user input and app state — they're not just played back, they react. The files are tiny, render natively on all platforms, and can be controlled with code.
A brief with the context (platform, screen/component, desired behavior), your design files if available (Figma, Sketch, or references), and any brand assets — colors, fonts, icons. The more context, the better the result.
A single micro-interaction (button, icon, loader) typically takes 2–4 days. A more complex flow with a state machine (onboarding, character, timed interactions) is usually 5–10 days depending on scope.
Yes. Each service includes a set number of revision rounds (specified per package). I work iteratively and always share a preview before final delivery.
A .riv file with a clean state machine, plus a handoff doc that covers: input names, state names, expected triggers, and integration notes for your developer. I can also provide a preview exported as a video.
Contact for pricing
Duration1 week
Tags
Rive
Animator
Motion Designer
Rive Animator
UI Designer
UX Designer
Service provided by
Denis Kaita Kyiv, 02000
1
Paid projects
2
Followers
Interactive Rive Animations for Apps & WebDenis Kaita
Contact for pricing
Duration1 week
Tags
Rive
Animator
Motion Designer
Rive Animator
UI Designer
UX Designer
Cover image for Interactive Rive Animations for Apps & Web

📝 Description

Your product deserves motion that feels alive — not just decorative, but functional. I design and build interactive animations in Rive that respond to user actions, app states, and real-time data.
Whether it's a loading screen that delights, a button that reacts to a tap, or a complex state-driven character — I handle the full workflow: from concept and design to the final .riv file ready to drop into your codebase.
What I deliver:
State machines with triggers, inputs, and blend states
Micro-interactions for UI components (buttons, toggles, loaders, icons)
Animated onboarding and empty states
Character rigs and timeline animations
Optimized, lightweight .riv exports for iOS, Android, Flutter, React, and Web
I work closely with developers and product teams to ensure animations integrate seamlessly — with clean naming conventions, well-structured state machines, and clear handoff documentation.
FAQs
Rive is a real-time animation tool built for interactive UI. Unlike Lottie or GIF, Rive animations respond to user input and app state — they're not just played back, they react. The files are tiny, render natively on all platforms, and can be controlled with code.
A brief with the context (platform, screen/component, desired behavior), your design files if available (Figma, Sketch, or references), and any brand assets — colors, fonts, icons. The more context, the better the result.
A single micro-interaction (button, icon, loader) typically takes 2–4 days. A more complex flow with a state machine (onboarding, character, timed interactions) is usually 5–10 days depending on scope.
Yes. Each service includes a set number of revision rounds (specified per package). I work iteratively and always share a preview before final delivery.
A .riv file with a clean state machine, plus a handoff doc that covers: input names, state names, expected triggers, and integration notes for your developer. I can also provide a preview exported as a video.
Contact for pricing