Retainer • End-to-End Product Design by Surya ARetainer • End-to-End Product Design by Surya A
Retainer • End-to-End Product DesignSurya A
Cover image for Retainer • End-to-End Product Design
A product designer who spent three years as an engineer. Your team won't have to translate.
The expensive part of design isn't the design. It's everything after the ambiguous states nobody specified, the interaction that turns out to be impossible, the three days of back-and-forth in Slack because the Figma file answered one question and raised four.
I spent close to three years as a software engineer, building and maintaining a POS platform running across hundreds of retail stores, before moving into product design. I know what a component actually costs to build. I design accordingly, and I hand off files your engineers can implement without a translation layer.
What's included
Product design — Interface design for web and mobile, from flows to final screens. Every state accounted for: empty, loading, error, edge case. Not just the happy path.
Design systems — Tokens, components, and rules that hold up as the product grows. Structured to map cleanly onto whatever framework your team is already using.
UX research & usability testing — Testing when there's a real question worth answering. On a previous project I found a 21.1% misclick rate on a core feature and resolved it with contextual coach marks, that kind of finding is what this is for, not research theatre.
Prototyping — High-fidelity interactive prototypes when a static mock won't settle the argument. Motion and interaction specified properly, so nobody's guessing at timing or easing.
Engineering-ready handoff — Specs written by someone who's read the ticket from the other side. Component logic, responsive behaviour, states, and the reasoning behind decisions your team will otherwise have to reverse-engineer.
Marketing & brand surfaces — Landing pages, social assets, and launch material designed inside the same system, so the marketing site and the product stop looking like different companies.
Continuous iteration — Weekly cycles. You get work you can review and act on, not a status update.
How it runs
We set priorities at the start of each week. I work in cycles and share progress at the end of each one. Async updates in whichever tool your team already uses, plus a call when a decision needs a conversation rather than a thread. I'm available to your engineers directly during implementation, most handoff problems take five minutes to resolve if you can just ask.
Roughly 25 hours a week. One retainer client at a time, so you're not sharing my attention.
Who this fits
Seed to Series A teams with engineers and no in-house designer. Teams whose product has outgrown whatever it was designed with a year ago. Founders who need someone to own design end to end rather than take tickets.
Who it doesn't
Teams who want an agency, a dedicated squad, or three concepts to pick between. I go deep on one direction and iterate. If you want options to vote on, I'm the wrong hire.
Two-month minimum. Month one is usually the most intensive, that's when the foundations get set.
FAQs

Contact for pricing
Tags
Adobe Suite
Figma
Design Systems Specialist
Product Designer
UI Designer
UX Designer
Service provided by
Surya A Chennai, India
$1k+
Earned
8
Followers
Retainer • End-to-End Product DesignSurya A
Contact for pricing
Tags
Adobe Suite
Figma
Design Systems Specialist
Product Designer
UI Designer
UX Designer
Cover image for Retainer • End-to-End Product Design
A product designer who spent three years as an engineer. Your team won't have to translate.
The expensive part of design isn't the design. It's everything after the ambiguous states nobody specified, the interaction that turns out to be impossible, the three days of back-and-forth in Slack because the Figma file answered one question and raised four.
I spent close to three years as a software engineer, building and maintaining a POS platform running across hundreds of retail stores, before moving into product design. I know what a component actually costs to build. I design accordingly, and I hand off files your engineers can implement without a translation layer.
What's included
Product design — Interface design for web and mobile, from flows to final screens. Every state accounted for: empty, loading, error, edge case. Not just the happy path.
Design systems — Tokens, components, and rules that hold up as the product grows. Structured to map cleanly onto whatever framework your team is already using.
UX research & usability testing — Testing when there's a real question worth answering. On a previous project I found a 21.1% misclick rate on a core feature and resolved it with contextual coach marks, that kind of finding is what this is for, not research theatre.
Prototyping — High-fidelity interactive prototypes when a static mock won't settle the argument. Motion and interaction specified properly, so nobody's guessing at timing or easing.
Engineering-ready handoff — Specs written by someone who's read the ticket from the other side. Component logic, responsive behaviour, states, and the reasoning behind decisions your team will otherwise have to reverse-engineer.
Marketing & brand surfaces — Landing pages, social assets, and launch material designed inside the same system, so the marketing site and the product stop looking like different companies.
Continuous iteration — Weekly cycles. You get work you can review and act on, not a status update.
How it runs
We set priorities at the start of each week. I work in cycles and share progress at the end of each one. Async updates in whichever tool your team already uses, plus a call when a decision needs a conversation rather than a thread. I'm available to your engineers directly during implementation, most handoff problems take five minutes to resolve if you can just ask.
Roughly 25 hours a week. One retainer client at a time, so you're not sharing my attention.
Who this fits
Seed to Series A teams with engineers and no in-house designer. Teams whose product has outgrown whatever it was designed with a year ago. Founders who need someone to own design end to end rather than take tickets.
Who it doesn't
Teams who want an agency, a dedicated squad, or three concepts to pick between. I go deep on one direction and iterate. If you want options to vote on, I'm the wrong hire.
Two-month minimum. Month one is usually the most intensive, that's when the foundations get set.
FAQs

Contact for pricing