I'm experienced with both Unreal Engine and completely custom engines, as well as backend services, databases, and internal tooling (both web-based or not).
This gives me a large set of abilities that can be applied to any stage of developing a game, from its conception to post-launch support.
I have a lot of experience in multiplayer --- the vast majority of projects, both personal and professional are multiplayer.
Furthermore, I have an advanced skillset in graphics APIs such as OpenGL, and a knowledge of linear algebra which is useful in graphics development.
What's included
Game development
Developing or aiding development of a game or game engine; including multiplayer, graphics development, live-service backends, and more.
I'm experienced with both Unreal Engine and completely custom engines, as well as backend services, databases, and internal tooling (both web-based or not).
This gives me a large set of abilities that can be applied to any stage of developing a game, from its conception to post-launch support.
I have a lot of experience in multiplayer --- the vast majority of projects, both personal and professional are multiplayer.
Furthermore, I have an advanced skillset in graphics APIs such as OpenGL, and a knowledge of linear algebra which is useful in graphics development.
What's included
Game development
Developing or aiding development of a game or game engine; including multiplayer, graphics development, live-service backends, and more.