State Machine Mapping: A clear guide detailing the specific Inputs (Booleans, Numbers, and Triggers) that developers need to hook into their code to drive the animation.
Interaction Map: A summary of the "Listeners" used such as mouse tracking or hover triggers so the team knows exactly how the asset will react to user behavior.
Implementation Support: Briefing on how to integrate the Rive runtime into their specific stack (Web, iOS, Android, or Flutter).