Digital wireframing to low-fidelity prototypes - Stages 2 & 3

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About this service

Summary

For this service, I'm ofoffering the creation of paper wireframes, digital wireframes and usable low-fidelity prototypes. Please see more in the attached projects. | Described as in the starter tier level - Please read FAQs

FAQs

  • What do I need to provide before starting Stages 2 & 3?

    Before we begin, I'll need a detailed project brief, insights into your target audience, any competitive analysis you've conducted, and your brand guidelines. This information ensures that the wireframes and prototypes align with your goals and brand identity.

  • How do wireframes benefit my project?

    Wireframes serve as the skeletal framework for your product, outlining the structure, layout, and functionality. They are crucial for visualizing the user flow and ensuring that the design aligns with user needs and business goals before moving into more detailed design stages.

  • What is a low-fidelity prototype, and why is it important?

    A low-fidelity prototype is an interactive representation of the wireframes, providing a basic but functional view of the user interface. It allows us to test and refine the user experience early in the design process, ensuring that the product is intuitive and user-friendly.

  • How can I provide feedback on the wireframes and prototypes?

    We will establish a feedback process that may include scheduled reviews, feedback forms, or collaborative discussions. Your input is vital for refining the designs, and I encourage open and ongoing communication throughout these stages.

  • What level of interactivity can I expect in the low-fidelity prototype?

    The interaction levels for a low-fidelity prototype design can be determined by purpose, level of detail, interactivity and the tools utilized. Purpose: Low-fidelity prototypes are used early in the design process to quickly visualize basic concepts and ideas. They help gather initial feedback and validate assumptions before investing significant time and resources in the design. Level of Detail: These prototypes have minimal details and are often created with simple sketches or basic shapes and elements. They may not represent the final visual design or branding elements. Interactivity: Low-fidelity prototypes have limited interactivity, usually with simple clickable areas to navigate between screens or demonstrate basic functionality. Tools: Tools for creating low-fidelity prototypes include pen and paper, whiteboards, or digital tools (Figma) with basic components.

  • How do we collaborate during these stages?

    Our collaboration will be structured around clear timelines, regular checkpoints, and transparent communication. I'll provide updates at each stage, and we'll schedule reviews to ensure the project remains aligned with your vision.

  • Can I request changes to the wireframes or prototype?

    During the designated time frame for Stages 2 & 3, I am open to making iterative changes based on your feedback to ensure the wireframes and prototype align with your vision. It's important to note that while I can make changes during our engagement period, once this period concludes, the final files will be yours to own. If you need further modifications after this time, you're welcome to make adjustments on your own, as you will have full ownership of the files, or you can choose to re-engage my services for additional iterations.

  • What should I expect in terms of follow-up after the service delivered?

    As you move forward with your project, whether with another provider or on your own, I'm committed to ensuring that you have the support and resources you need to successfully leverage the insights we've uncovered. Here are the tailored support options available to you: Detailed Documentation: Receive comprehensive documentation of all research findings and strategic insights, a crucial resource for guiding your next steps. | Clarification and Understanding: Schedule a session to dive deeper into the research outcomes, ensuring you fully grasp the insights and their implications for your project. | Seamless Handover: If you're transitioning to a new team, I can facilitate a handover meeting to brief them on the research groundwork, ensuring a smooth continuation of your project. | Ongoing Consultation: Engage with me for further advice, support, or feedback as you apply the research insights, ensuring you're never without guidance. | Check-In Support: Opt for a scheduled follow-up to discuss your project's progress and any emerging needs or questions you may have. | Tailored Support Pricing: The pricing for continuous meetings or support will be arranged based on the specific option chosen and the nature of the assistance required. This flexible approach ensures you receive the right level of support, tailored to your project's unique needs.

  • Are there options for personalized project approaches?

    Absolutely! To better understand the differences in project length, requirements, and budgets, please visit the comparison page on my website. There, you'll find a detailed breakdown of available options, allowing you to make an informed decision based on your specific needs. Link: https://www.aslangabrielmoran.com/comparing/stage-2-tier-level-comparisons

What's included

  • Stage 2: Initial Paper Wireframing

    The design process begins with sketching 1-5 initial paper wireframes, focusing on layout, structure, and interaction design concepts. This rapid, iterative approach allows for quick modifications before moving to the digital phase. Throughout this process, you will receive regular updates and have opportunities to provide feedback.

  • Stage 2: Digital Wireframing in Figma

    Building on the initial sketches, I transition to creating 1-5 wireframes in Figma. This stage focuses on establishing the basic structure and layout while keeping wireframes low-fidelity to emphasize functionality. The digital format enhances visualization and encourages collaborative feedback.

  • Stage 2: Client Presentation and Feedback

    Next, I present the initial digital wireframes for your feedback. This collaborative process involves 1-5 wireframes, where your insights are essential in guiding the refinement process. Ensuring alignment with your vision and project objectives is the primary goal at this stage.

  • Stage 2: Iteration Based on Feedback

    Incorporating your feedback, I spend additional time iterating on 1-5 wireframes. This iterative process allows for refining and adjusting the wireframes to meet your needs and expectations, focusing on layout, content organization, and user interactions.

  • Stage 2: Client Presentation and Feedback & Iteration Based on Feedback*

    The client Presentation and Feedback, and iteration based on feedback interconnect simultaneously together and will vary on projects needs and requirements. A general time frame adding them (making it 18 days in total) is the following: Client Presentation and Feedback (Days 1-6): - Day 1-2: Present initial wireframes and gather feedback. - Day 3-4: Create first iteration based on feedback. - Day 5-6: Present refined wireframes and gather additional feedback. Iteration Based on Feedback (Days 7-18): - Day 7-9: Work on the first iteration based on feedback received. - Day 10-12: Present the refined wireframes and gather additional feedback. - Day 13-15: Work on the second iteration based on feedback received. - Day 16-18: Present the refined wireframes and gather final feedback.

  • Stage 2: Finalization and Approval

    The stage concludes with finalizing 1-5 wireframes, ensuring they accurately reflect your vision and are ready for the next phase of design development. Obtaining your final approval marks the successful completion of this stage.

  • Stage 3: Starting the design

    The design implementation phase begins with a dedicated 5-day period transforming wireframes into low-fidelity prototypes. This stage focuses on incorporating functional animations to illustrate basic interactions and utilizing placeholders like Lorem Ipsum text. The aim is to keep the emphasis on layout and functionality during client presentations.

  • Stage 3: Client Presentation and Feedback

    Over the next 6 days, I facilitate a collaborative feedback process by presenting the initial prototypes to you. These prototypes feature functional animations to showcase basic interactions, providing a more realistic representation of the final product. Using placeholders like Lorem Ipsum text helps us focus on refining the layout and functionality based on your feedback.

  • Stage 3: Iteration Based on Feedback

    I then spend 12 days meticulously analyzing your feedback and iterating on the prototypes. With functional animations and placeholders in place, I can quickly implement changes and demonstrate revised interactions. This phased approach, divided into four-day cycles over three iterations, ensures that the prototypes evolve to meet the project's goals and user needs effectively.

  • Stage 3: Client Presentation and Feedback & Iteration Based on Feedback*

    A general time frame adding client presentation and feedback & iteration based on feedback (making it 18 days in total) is the following: Cycle 1: Days 1-2 (Client Presentation and Feedback): - Present initial prototypes with functional animations and - Lorem Ipsum text to simulate content. - Gather initial feedback to focus on refining the layout and functionality. - Days 3-5 (Iteration Based on Feedback): - Analyze the feedback received and implement changes to the prototypes. - Refine functional animations and adjust placeholders as necessary. Cycle 2: Days 6-7 (Client Presentation and Feedback): - Present the revised prototypes to the client for additional feedback. - Further refine the focus on layout and functionality based on new insights. Days 8-11 (Iteration Based on Feedback): - Iterate on the prototypes based on the latest round of client feedback. - Continue to refine and adjust animations and placeholder content. Cycle 3: Days 12-13 (Client Presentation and Feedback): - Present the further refined prototypes to the client, showcasing substantial iterations based on prior feedback. - Collect final feedback for the last round of significant refinements. Days 14-16 (Iteration Based on Feedback): - Finalize the iteration process based on the client's latest feedback. - Ensure that all functional animations and the overall layout are polished and meet project goals.

  • Stage 3: Finalization and Approval

    The stage concludes with a 3-day period dedicated to finalizing the prototypes. Ensuring they accurately reflect your feedback, the prototypes will feature functional animations and placeholders, offering a dynamic representation of the final product. This supports informed decision-making and facilitates your final approval.


Skills and tools

UX Designer
UI Designer
Figma
Google Apps
Microsoft Office 365

Industries

UX Design
Human Computer Interaction

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