Advanced Rigging for 3D Characters and Creatures
Starting at
$
35
/hrAbout this service
Summary
Process
FAQs
Is the rig compatible with game engines like Unity or Unreal Engine?
Yes, the rig works with Unity and Unreal Engine, optimized for real-time performance. I can also handle full integration, including controller setup.
What happens if modifications are needed after delivery?
I understand that there may be adjustments once you start working with the rig. That's why I offer a support period after delivery to make minor changes if needed, ensuring the rig perfectly meets your needs.
Have you created complex rigs before?
Absolutely, I have experience with advanced rigs that include blend shapes for detailed facial expressions, as well as rigs with complex mechanisms for stylized characters. I make sure every rig is efficient while remaining easy for animators to use.
What's included
Functional and Optimized Rig File:
The main deliverable is the rigged character file, ready to be integrated into the production pipeline. The rig is optimized for game engines (such as Unreal Engine or Unity) or other animation software, and may include intuitive controls for easy use by animators. The file can be provided in the required format (Maya, Blender, 3ds Max, etc.).
Rig Usage Documentation:
A manual or user guide accompanying the rig, explaining the available controllers, how they work, and instructions for basic animations. This document is essential for animators to understand how to manipulate the rig without difficulty, ensuring a smooth transition to production.
Animation Tests:
A series of short test animations to demonstrate that the rig works properly. This can include key poses, complex movements, facial expressions, and deformation tests to verify that the skinning is correct in all situations. These animations show the client that the rig meets quality requirements and is suitable for the project's needs.
Blend Shapes or Facial Morphs:
If the rig includes facial expressions, blend shapes or morphs are delivered. These tools allow animators to bring characters to life with varied and realistic expressions. Each blend shape is tested and prepared to be easily used in animation.
Explanatory/Demonstration Video:
A short video showing how to use the rig optimally can also be provided. This allows animators to see directly how each part of the rig is supposed to be manipulated, reducing the learning curve and minimizing the risk of errors.
Technical Support and Adjustments:
A period of technical support after delivery during which I remain available to answer questions or make minor adjustments is included. This ensures smooth integration of the rig into your pipeline and adapts to any unforeseen needs.
Integration File for Game Engine (if needed):
If necessary, an integration file containing specific parameters for the target game engine (such as Unreal or Unity) can be provided. This ensures that the rig works directly with the engine without the need for additional tweaks.
Well-Organized Final Asset:
The final asset is clean and well-organized, with clear layer and controller names, to facilitate any future modifications and ensure a good understanding by other team members. This allows for faster integration and better long-term maintenance.
LOD (Level of Detail) Preparation:
If the project requires different levels of detail (LOD), I also provide simplified versions of the rig to be used in contexts where performance needs to be optimized (e.g., for distant scenes or low-power systems).
Skills and tools
3D Animator
Autodesk Maya
Blender
Industries