Rigging driving you crazy? Deadline approaching and need to save time? Look no further, I'm here to help.
I offer a complete and professional rigging service for humanoid characters, ready to be integrated into Unity, Unreal Engine, Maya, or Blender. Here's what you can expect:
• Precise bone placement for an optimal structure.
• Bone orientation and naming following best practices for seamless integration.
• Skin weighting for realistic and natural deformations.
• Facial rigging: with bones and/or blend shapes for rich and varied expressions.
Whether it's for video games, animations, or any other 3D project, I provide custom rigging, ready for use.