You send a concept, I bring it to life ! I can create characters and creatures in any style (cartoon, stylized or realist), game-ready asset with good visual quality and optimized topology and textures.
What's included
Low poly model
In-game model with optimized topology and UVs. The topology is animation-ready with proper edge flow. Poly count is defined by the client or can be discussed together depending on your constraints. Fbx or Obj
Texture maps
PBR or handpainted textures, 1k, 2k, 4k, it all depends on your project ! Format can be jpeg, targa, psd...
Preview renders
Preview of your character in either Unreal Engine or Marmoset Toolbag. Preview might not be accurate because of lighting, if you work in a different game engine or with specific postprocess. You can send a scene with the right presets to have a more accurate preview. The render will be a simple turn sheet in A or T pose, in jpeg by default, but you can ask for other formats
You send a concept, I bring it to life ! I can create characters and creatures in any style (cartoon, stylized or realist), game-ready asset with good visual quality and optimized topology and textures.
What's included
Low poly model
In-game model with optimized topology and UVs. The topology is animation-ready with proper edge flow. Poly count is defined by the client or can be discussed together depending on your constraints. Fbx or Obj
Texture maps
PBR or handpainted textures, 1k, 2k, 4k, it all depends on your project ! Format can be jpeg, targa, psd...
Preview renders
Preview of your character in either Unreal Engine or Marmoset Toolbag. Preview might not be accurate because of lighting, if you work in a different game engine or with specific postprocess. You can send a scene with the right presets to have a more accurate preview. The render will be a simple turn sheet in A or T pose, in jpeg by default, but you can ask for other formats