CAD & High-Poly 3D Model Optimization for Web, AR & Real-Time by Gianni SerraCAD & High-Poly 3D Model Optimization for Web, AR & Real-Time by Gianni Serra
CAD & High-Poly 3D Model Optimization for Web, AR & Real-TimeGianni Serra
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Most 3D models are built for rendering. They're not built to run in a web viewer, a product configurator, or an AR experience. That's a different requirement entirely, and the gap between the two is where a lot of projects get stuck.
I take heavy, unoptimized models and convert them into clean, lightweight GLB files that actually perform in real-time environments without losing visual quality.
What I work with:
CAD exports, high-poly sculpts, ZBrush files, 3D scans, and most other 3D formats. If the geometry is too dense or poorly structured for real-time use, I can fix it.
What I do:
Depending on the source file, I'll remodel, retopologize manually, or both. For organic or scanned shapes I bake the normals from the original high-poly onto the optimized mesh so the detail is preserved. CAD models typically get remodeled from scratch where needed.
What you get:
A single optimized GLB file ready for web viewers, AR platforms, or real-time engines.
Turnaround starts at 1 to 2 business days for simpler CAD models. Complex or high-poly organic models will vary. Send me your file first and I'll give you an honest estimate before anything starts.
FAQs

Contact for pricing
Duration1 week
Tags
glTF Viewer
3D Modeler
AR/VR
Service provided by
Gianni Serra proGuatemala City, Guatemala
4
Followers
CAD & High-Poly 3D Model Optimization for Web, AR & Real-TimeGianni Serra
Contact for pricing
Duration1 week
Tags
glTF Viewer
3D Modeler
AR/VR
Cover image for CAD & High-Poly 3D Model Optimization for Web, AR & Real-Time
Most 3D models are built for rendering. They're not built to run in a web viewer, a product configurator, or an AR experience. That's a different requirement entirely, and the gap between the two is where a lot of projects get stuck.
I take heavy, unoptimized models and convert them into clean, lightweight GLB files that actually perform in real-time environments without losing visual quality.
What I work with:
CAD exports, high-poly sculpts, ZBrush files, 3D scans, and most other 3D formats. If the geometry is too dense or poorly structured for real-time use, I can fix it.
What I do:
Depending on the source file, I'll remodel, retopologize manually, or both. For organic or scanned shapes I bake the normals from the original high-poly onto the optimized mesh so the detail is preserved. CAD models typically get remodeled from scratch where needed.
What you get:
A single optimized GLB file ready for web viewers, AR platforms, or real-time engines.
Turnaround starts at 1 to 2 business days for simpler CAD models. Complex or high-poly organic models will vary. Send me your file first and I'll give you an honest estimate before anything starts.
FAQs

Contact for pricing