CAD & High-Poly 3D Model Optimization for Web, AR & Real-Time by Gianni SerraCAD & High-Poly 3D Model Optimization for Web, AR & Real-Time by Gianni Serra
CAD & High-Poly 3D Model Optimization for Web, AR & Real-TimeGianni Serra
Most 3D models are built for rendering. They're not built to run in a web viewer, a product configurator, or an AR experience. That's a different requirement entirely, and the gap between the two is where a lot of projects get stuck.
I take heavy, unoptimized models and convert them into clean, lightweight GLB files that actually perform in real-time environments without losing visual quality.
What I work with:
CAD exports, high-poly sculpts, ZBrush files, 3D scans, and most other 3D formats. If the geometry is too dense or poorly structured for real-time use, I can fix it.
What I do:
Depending on the source file, I'll remodel, retopologize manually, or both. For organic or scanned shapes I bake the normals from the original high-poly onto the optimized mesh so the detail is preserved. CAD models typically get remodeled from scratch where needed.
What you get:
A single optimized GLB file ready for web viewers, AR platforms, or real-time engines.
Turnaround starts at 1 to 2 business days for simpler CAD models. Complex or high-poly organic models will vary. Send me your file first and I'll give you an honest estimate before anything starts.
CAD & High-Poly 3D Model Optimization for Web, AR & Real-TimeGianni Serra
Contact for pricing
Duration1 week
Tags
glTF Viewer
3D Modeler
AR/VR
Most 3D models are built for rendering. They're not built to run in a web viewer, a product configurator, or an AR experience. That's a different requirement entirely, and the gap between the two is where a lot of projects get stuck.
I take heavy, unoptimized models and convert them into clean, lightweight GLB files that actually perform in real-time environments without losing visual quality.
What I work with:
CAD exports, high-poly sculpts, ZBrush files, 3D scans, and most other 3D formats. If the geometry is too dense or poorly structured for real-time use, I can fix it.
What I do:
Depending on the source file, I'll remodel, retopologize manually, or both. For organic or scanned shapes I bake the normals from the original high-poly onto the optimized mesh so the detail is preserved. CAD models typically get remodeled from scratch where needed.
What you get:
A single optimized GLB file ready for web viewers, AR platforms, or real-time engines.
Turnaround starts at 1 to 2 business days for simpler CAD models. Complex or high-poly organic models will vary. Send me your file first and I'll give you an honest estimate before anything starts.