
High-Fidelity 3D Modeling & CAD-to-Mesh Optimization
Starting at
$
45
/hrAbout this service
Summary
FAQs
Can you work from my existing CAD (STEP/IGES) files?
Yes. I specialize in converting engineering CAD files into clean, render-ready polygon meshes using Maya, fixing artifacts and optimizing topology for visual use.
Will the model be ready for game engines or AR?
Yes. If requested, I can optimize the poly count and texture maps specifically for real-time engines like Unity, Unreal Engine, or WebAR (GLB/gLTF).
Do you provide the source file?
Yes, you receive the native Maya (.ma) file along with standard exchange formats like FBX and OBJ.
What's included
Source 3D Model Files & UV Maps
Delivery of clean, watertight 3D geometry in industry-standard formats (FBX, OBJ, and native Maya .MA files). Includes fully unwrapped, non-overlapping UV Maps ready for texturing. Models are grouped, named, and scaled to real-world dimensions.
PBR Texture Sets (Substance Painter)
Complete set of high-resolution (4K) PBR texture maps created in Substance Painter. Includes Base Color, Normal, Roughness, and Metallic maps. The 3D model will be fully UV unwrapped and delivered with these textures applied, ready for import into game engines (Unity/Unreal) or web viewers (GLB/gLTF).
Skills and tools
3D Designer
3D Animator
3D Modeler

Adobe Substance 3D Painter

Autodesk Maya
Industries