High-Fidelity 3D Modeling & CAD-to-Mesh Optimization by Gianni SerraHigh-Fidelity 3D Modeling & CAD-to-Mesh Optimization by Gianni Serra
High-Fidelity 3D Modeling & CAD-to-Mesh OptimizationGianni Serra
I provide professional, production-ready 3D modeling services using Autodesk Maya. whether you need to convert complex CAD data into clean, renderable meshes or require organic product modeling from scratch. I deliver optimized, quad-based topology with perfect UV maps, ensuring the asset is ready for texturing in Substance Painter or immediate rendering.
What's included
Source 3D Model Files & UV Maps
Delivery of clean, watertight 3D geometry in industry-standard formats (FBX, OBJ, and native Maya .MA files). Includes fully unwrapped, non-overlapping UV Maps ready for texturing. Models are grouped, named, and scaled to real-world dimensions.
PBR Texture Sets (Substance Painter)
Complete set of high-resolution (4K) PBR texture maps created in Substance Painter. Includes Base Color, Normal, Roughness, and Metallic maps. The 3D model will be fully UV unwrapped and delivered with these textures applied, ready for import into game engines (Unity/Unreal) or web viewers (GLB/gLTF).
FAQs
Yes. I specialize in converting engineering CAD files into clean, render-ready polygon meshes using Maya, fixing artifacts and optimizing topology for visual use.
Yes. If requested, I can optimize the poly count and texture maps specifically for real-time engines like Unity, Unreal Engine, or WebAR (GLB/gLTF).
Yes, you receive the native Maya (.ma) file along with standard exchange formats like FBX and OBJ.
High-Fidelity 3D Modeling & CAD-to-Mesh OptimizationGianni Serra
Starting at$45 /hr
Tags
Adobe Substance 3D Painter
Autodesk Maya
3D Animator
3D Designer
3D Modeler
I provide professional, production-ready 3D modeling services using Autodesk Maya. whether you need to convert complex CAD data into clean, renderable meshes or require organic product modeling from scratch. I deliver optimized, quad-based topology with perfect UV maps, ensuring the asset is ready for texturing in Substance Painter or immediate rendering.
What's included
Source 3D Model Files & UV Maps
Delivery of clean, watertight 3D geometry in industry-standard formats (FBX, OBJ, and native Maya .MA files). Includes fully unwrapped, non-overlapping UV Maps ready for texturing. Models are grouped, named, and scaled to real-world dimensions.
PBR Texture Sets (Substance Painter)
Complete set of high-resolution (4K) PBR texture maps created in Substance Painter. Includes Base Color, Normal, Roughness, and Metallic maps. The 3D model will be fully UV unwrapped and delivered with these textures applied, ready for import into game engines (Unity/Unreal) or web viewers (GLB/gLTF).
FAQs
Yes. I specialize in converting engineering CAD files into clean, render-ready polygon meshes using Maya, fixing artifacts and optimizing topology for visual use.
Yes. If requested, I can optimize the poly count and texture maps specifically for real-time engines like Unity, Unreal Engine, or WebAR (GLB/gLTF).
Yes, you receive the native Maya (.ma) file along with standard exchange formats like FBX and OBJ.