High-Fidelity 3D Modeling & CAD-to-Mesh Optimization

Starting at

$

45

/hr

About this service

Summary

I provide professional, production-ready 3D modeling services using Autodesk Maya. whether you need to convert complex CAD data into clean, renderable meshes or require organic product modeling from scratch. I deliver optimized, quad-based topology with perfect UV maps, ensuring the asset is ready for texturing in Substance Painter or immediate rendering.

FAQs

  • Can you work from my existing CAD (STEP/IGES) files?

    Yes. I specialize in converting engineering CAD files into clean, render-ready polygon meshes using Maya, fixing artifacts and optimizing topology for visual use.

  • Will the model be ready for game engines or AR?

    Yes. If requested, I can optimize the poly count and texture maps specifically for real-time engines like Unity, Unreal Engine, or WebAR (GLB/gLTF).

  • Do you provide the source file?

    Yes, you receive the native Maya (.ma) file along with standard exchange formats like FBX and OBJ.

What's included

  • Source 3D Model Files & UV Maps

    Delivery of clean, watertight 3D geometry in industry-standard formats (FBX, OBJ, and native Maya .MA files). Includes fully unwrapped, non-overlapping UV Maps ready for texturing. Models are grouped, named, and scaled to real-world dimensions.

  • PBR Texture Sets (Substance Painter)

    Complete set of high-resolution (4K) PBR texture maps created in Substance Painter. Includes Base Color, Normal, Roughness, and Metallic maps. The 3D model will be fully UV unwrapped and delivered with these textures applied, ready for import into game engines (Unity/Unreal) or web viewers (GLB/gLTF).


Skills and tools

3D Designer

3D Animator

3D Modeler

Adobe Substance 3D Painter

Adobe Substance 3D Painter

Autodesk Maya

Autodesk Maya

Industries

Design
Professional Services
Marketing