Game Development (2D, 3D, & Isometric) with Custom Mechanics by Arham MalikGame Development (2D, 3D, & Isometric) with Custom Mechanics by Arham Malik
Game Development (2D, 3D, & Isometric) with Custom Mechanics Arham Malik
Cover image for Game Development (2D, 3D, & Isometric) with Custom Mechanics
I will develop a complete game from concept to playable build. You choose the style: 2D, 3D, or isometric (2.5D). I will handle programming, game mechanics, performance optimization, and export to your target platform.
What I will deliver depending on your choice:
For 2D games:
Platformer, puzzle, RPG, survival, or any 2D genre
Smooth animations, physics, and tile-based or free-form levels
Custom mechanics (combat, inventory, fear meter, procedural generation)
Object pooling and performance tuning for stable 60 FPS
Save/load systems, audio integration, and UI menus
For 3D games:
First-person, third-person, exploration, or action genre
3D character controllers, camera systems, and collision detection
Lighting, shadows, post-processing, and environmental effects
AI NPCs with pathfinding (NavMesh) and behaviors
Performance optimization (LOD, occlusion culling)
For Isometric (2.5D) games:
Strategy, RPG, city builder, or tactical simulation
Proper isometric world coordinates (screen to grid conversion)
Tile-based maps or rendered 2.5D environments
Depth sorting and layered rendering (z-order handling)
Camera pan, zoom, and character movement on isometric grid
Additional features included in all three styles:
Clean, documented code you can modify later Export to Windows, Web, Linux, or mobile (specify your target) Iterative feedback and milestone reviews Special addon (costs extra, not included in the $50/hour rate):
I can also build custom assets for your game using Blender, including 2D sprites, 3D models, rigged characters, textures, UI elements, and isometric tilesets. This is billed separately based on asset complexity and volume.
What makes me unique: I have built a complete psychological survival game (2D), optimized 3D scenes for stable performance, and mastered isometric coordinate math for 2.5D experiences. I do not rely on templates, I write custom code for your vision.
Requirements Just send me product documentation, either as an attachment or as a text or you can simply reach out to me and we can discuss the product before starting
FAQs

Contact for pricing
Duration10 weeks
Tags
Android
Godot Engine
iOS
Unity
Unreal Engine
Android Developer
Game Designer
Game Developer
Gamer
Service provided by
Arham Malik Rawalpindi, Pakistan
Game Development (2D, 3D, & Isometric) with Custom Mechanics Arham Malik
Contact for pricing
Duration10 weeks
Tags
Android
Godot Engine
iOS
Unity
Unreal Engine
Android Developer
Game Designer
Game Developer
Gamer
Cover image for Game Development (2D, 3D, & Isometric) with Custom Mechanics
I will develop a complete game from concept to playable build. You choose the style: 2D, 3D, or isometric (2.5D). I will handle programming, game mechanics, performance optimization, and export to your target platform.
What I will deliver depending on your choice:
For 2D games:
Platformer, puzzle, RPG, survival, or any 2D genre
Smooth animations, physics, and tile-based or free-form levels
Custom mechanics (combat, inventory, fear meter, procedural generation)
Object pooling and performance tuning for stable 60 FPS
Save/load systems, audio integration, and UI menus
For 3D games:
First-person, third-person, exploration, or action genre
3D character controllers, camera systems, and collision detection
Lighting, shadows, post-processing, and environmental effects
AI NPCs with pathfinding (NavMesh) and behaviors
Performance optimization (LOD, occlusion culling)
For Isometric (2.5D) games:
Strategy, RPG, city builder, or tactical simulation
Proper isometric world coordinates (screen to grid conversion)
Tile-based maps or rendered 2.5D environments
Depth sorting and layered rendering (z-order handling)
Camera pan, zoom, and character movement on isometric grid
Additional features included in all three styles:
Clean, documented code you can modify later Export to Windows, Web, Linux, or mobile (specify your target) Iterative feedback and milestone reviews Special addon (costs extra, not included in the $50/hour rate):
I can also build custom assets for your game using Blender, including 2D sprites, 3D models, rigged characters, textures, UI elements, and isometric tilesets. This is billed separately based on asset complexity and volume.
What makes me unique: I have built a complete psychological survival game (2D), optimized 3D scenes for stable performance, and mastered isometric coordinate math for 2.5D experiences. I do not rely on templates, I write custom code for your vision.
Requirements Just send me product documentation, either as an attachment or as a text or you can simply reach out to me and we can discuss the product before starting
FAQs

Contact for pricing