UI/UX Design for mobile app | Figma by Tanishka .UI/UX Design for mobile app | Figma by Tanishka .
UI/UX Design for mobile app | FigmaTanishka .
Cover image for UI/UX Design for mobile app | Figma
My Service
I design end-to-end UI/UX for mobile apps, from research and user flows to a polished, dev-ready interface. Whether you're launching a new app or fixing one that's losing users to confusing flows, I design with intent: every screen exists to solve a specific problem, not just look good.
What You Get
Every project starts with understanding what you actually need, pricing and scope reflect that. This is a general guide to what's typically included for a mobile app project with a defined use case.
Research & Scope Definition. I start by defining success metrics, user needs, and constraints, backed by competitor analysis to identify patterns and gaps in the current market. You get a clear scope document that becomes the blueprint for the rest of the project.
Design Delivery. I think in flows, not isolated screens. You get complete user flows (not just hero screens), a scalable design system, and accessibility considered from the start, not bolted on at the end.
Developer-Ready Files. Final handoff is an organized Figma file with documented components and clear specs, so your developer isn't left guessing at intent or spacing.
Ongoing Support. I stay available through handoff and early implementation for any questions on design intent or edge cases that come up once development starts.
Process & Communication
Discovery call. Understand your product, users, and goals.
Research & IA. Competitor analysis, user flows, structure mapping.
Wireframes. Low-fidelity structure shared for early feedback.
UI design. High-fidelity screens, built out in stages with regular check-ins.
Prototype & handoff. Interactive prototype plus organized files ready for development.
You'll get regular updates at each stage rather than a single reveal at the end, so there's room to course-correct early instead of after everything's built.
Why Choose Me
I design from research backward, not visuals forward, so the UI is grounded in an actual problem, not just trends.
I build systems, not just screens, meaning your app stays consistent as it grows, and future updates don't mean starting from scratch.
I care about the details that make a product feel trustworthy: clear states, accessible contrast, flows that don't leave users guessing.
FAQs

Example work
Starting at$50
Duration1 week
Tags
Figma
UI Designer
UX Designer
Service provided by
Tanishka . Delhi, India
7
Followers
UI/UX Design for mobile app | FigmaTanishka .
Starting at$50
Duration1 week
Tags
Figma
UI Designer
UX Designer
Cover image for UI/UX Design for mobile app | Figma
My Service
I design end-to-end UI/UX for mobile apps, from research and user flows to a polished, dev-ready interface. Whether you're launching a new app or fixing one that's losing users to confusing flows, I design with intent: every screen exists to solve a specific problem, not just look good.
What You Get
Every project starts with understanding what you actually need, pricing and scope reflect that. This is a general guide to what's typically included for a mobile app project with a defined use case.
Research & Scope Definition. I start by defining success metrics, user needs, and constraints, backed by competitor analysis to identify patterns and gaps in the current market. You get a clear scope document that becomes the blueprint for the rest of the project.
Design Delivery. I think in flows, not isolated screens. You get complete user flows (not just hero screens), a scalable design system, and accessibility considered from the start, not bolted on at the end.
Developer-Ready Files. Final handoff is an organized Figma file with documented components and clear specs, so your developer isn't left guessing at intent or spacing.
Ongoing Support. I stay available through handoff and early implementation for any questions on design intent or edge cases that come up once development starts.
Process & Communication
Discovery call. Understand your product, users, and goals.
Research & IA. Competitor analysis, user flows, structure mapping.
Wireframes. Low-fidelity structure shared for early feedback.
UI design. High-fidelity screens, built out in stages with regular check-ins.
Prototype & handoff. Interactive prototype plus organized files ready for development.
You'll get regular updates at each stage rather than a single reveal at the end, so there's room to course-correct early instead of after everything's built.
Why Choose Me
I design from research backward, not visuals forward, so the UI is grounded in an actual problem, not just trends.
I build systems, not just screens, meaning your app stays consistent as it grows, and future updates don't mean starting from scratch.
I care about the details that make a product feel trustworthy: clear states, accessible contrast, flows that don't leave users guessing.
FAQs

Example work
$50