This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++).
The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.
Deliverables:
Player movement, aiming, camera, and interaction systems.
Shooting mechanics (hitscan/projectile logic, recoil, reload).
Health, damage, and respawn system.
Early test level with functional gameplay loop.
Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables:
Enemy AI with patrol, attack, and detection behavior.
Cover and navigation logic (NavMesh/behavior trees).
Basic wave or encounter system for replayable testing.
Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables:
Prototype level with gameplay flow and checkpoints.
Sound effects, UI feedback (hit markers, crosshair, health HUD).
Optimizations for smooth gameplay and debugging tools.
Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables:
Playable build + packaged project files.
Documentation on architecture, prefabs/blueprints, and customization.
One feedback & iteration session with client.
Payment: €800 – €1,000
This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++).
The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.
Deliverables:
Player movement, aiming, camera, and interaction systems.
Shooting mechanics (hitscan/projectile logic, recoil, reload).
Health, damage, and respawn system.
Early test level with functional gameplay loop.
Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables:
Enemy AI with patrol, attack, and detection behavior.
Cover and navigation logic (NavMesh/behavior trees).
Basic wave or encounter system for replayable testing.
Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables:
Prototype level with gameplay flow and checkpoints.
Sound effects, UI feedback (hit markers, crosshair, health HUD).
Optimizations for smooth gameplay and debugging tools.
Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables:
Playable build + packaged project files.
Documentation on architecture, prefabs/blueprints, and customization.
One feedback & iteration session with client.
Payment: €800 – €1,000