This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++).
The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.
Deliverables:
Player movement, aiming, camera, and interaction systems.
Shooting mechanics (hitscan/projectile logic, recoil, reload).
Health, damage, and respawn system.
Early test level with functional gameplay loop.
Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables:
Enemy AI with patrol, attack, and detection behavior.
Cover and navigation logic (NavMesh/behavior trees).
Basic wave or encounter system for replayable testing.
Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables:
Prototype level with gameplay flow and checkpoints.
Sound effects, UI feedback (hit markers, crosshair, health HUD).
Optimizations for smooth gameplay and debugging tools.
Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables:
Playable build + packaged project files.
Documentation on architecture, prefabs/blueprints, and customization.
One feedback & iteration session with client.
Payment: €800 – €1,000
FAQs
Both — I personally design and code every system, from player mechanics to AI and UI feedback. My focus is on ensuring the feel of gameplay matches the design intent — responsive, fluid, and satisfying.
Full portfolio here https://on.contra.com/KGhGhm
Multiplayer support (via Photon, Mirror, or Unreal GAS/Replication) can be added as an optional feature in a separate milestone. For the base service, I focus on single-player systems with clean architecture ready for multiplayer extension.
The prototype can target Windows, macOS, or WebGL. With small adjustments, it can also be prepared for console or VR deployment if required.
Absolutely — I can prepare a vertical slice build optimized for presentation, trailers, or funding pitches, complete with UI polish and gameplay recording options.
You retain full ownership of all code, assets, and documentation after final payment. The project will be delivered with clear folder structure and setup instructions.
Unity: great for quick prototyping, mobile/web versions, and flexibility.
Unreal: ideal for cinematic shooters, realistic visuals, and performance-heavy projects.
We can decide together based on your goals and budget.
Payments are managed securely through Contra escrow. Each milestone is funded upfront and released once the deliverables are approved by you.
Yes — I offer optional post-delivery support for debugging, optimization, or feature extensions. Many clients choose to keep me on a monthly retainer to continue improving the prototype or build multiplayer modes later.
This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++).
The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.
Deliverables:
Player movement, aiming, camera, and interaction systems.
Shooting mechanics (hitscan/projectile logic, recoil, reload).
Health, damage, and respawn system.
Early test level with functional gameplay loop.
Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables:
Enemy AI with patrol, attack, and detection behavior.
Cover and navigation logic (NavMesh/behavior trees).
Basic wave or encounter system for replayable testing.
Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables:
Prototype level with gameplay flow and checkpoints.
Sound effects, UI feedback (hit markers, crosshair, health HUD).
Optimizations for smooth gameplay and debugging tools.
Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables:
Playable build + packaged project files.
Documentation on architecture, prefabs/blueprints, and customization.
One feedback & iteration session with client.
Payment: €800 – €1,000
FAQs
Both — I personally design and code every system, from player mechanics to AI and UI feedback. My focus is on ensuring the feel of gameplay matches the design intent — responsive, fluid, and satisfying.
Full portfolio here https://on.contra.com/KGhGhm
Multiplayer support (via Photon, Mirror, or Unreal GAS/Replication) can be added as an optional feature in a separate milestone. For the base service, I focus on single-player systems with clean architecture ready for multiplayer extension.
The prototype can target Windows, macOS, or WebGL. With small adjustments, it can also be prepared for console or VR deployment if required.
Absolutely — I can prepare a vertical slice build optimized for presentation, trailers, or funding pitches, complete with UI polish and gameplay recording options.
You retain full ownership of all code, assets, and documentation after final payment. The project will be delivered with clear folder structure and setup instructions.
Unity: great for quick prototyping, mobile/web versions, and flexibility.
Unreal: ideal for cinematic shooters, realistic visuals, and performance-heavy projects.
We can decide together based on your goals and budget.
Payments are managed securely through Contra escrow. Each milestone is funded upfront and released once the deliverables are approved by you.
Yes — I offer optional post-delivery support for debugging, optimization, or feature extensions. Many clients choose to keep me on a monthly retainer to continue improving the prototype or build multiplayer modes later.