Custom First/Third-Person Shooter Game DEMO by simone gabrieleCustom First/Third-Person Shooter Game DEMO by simone gabriele
Custom First/Third-Person Shooter Game DEMOsimone gabriele
Cover image for Custom First/Third-Person Shooter Game DEMO
This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++). The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.

What's included

Concept & Game Design Documentation (1–2 weeks)
Deliverables: Creative brief: theme, camera perspective, target style (FPS/TPS). Gameplay loop definition (movement, shooting, health, objectives). Level flow concept & basic UI/UX sketch. Technical stack and asset plan. Deliverable format: Game Design Document (GDD) + Technical outline. Payment: €600 – €800
Core Mechanics Implementation (3–4 weeks)
Deliverables: Player movement, aiming, camera, and interaction systems. Shooting mechanics (hitscan/projectile logic, recoil, reload). Health, damage, and respawn system. Early test level with functional gameplay loop. Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables: Enemy AI with patrol, attack, and detection behavior. Cover and navigation logic (NavMesh/behavior trees). Basic wave or encounter system for replayable testing. Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables: Prototype level with gameplay flow and checkpoints. Sound effects, UI feedback (hit markers, crosshair, health HUD). Optimizations for smooth gameplay and debugging tools. Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables: Playable build + packaged project files. Documentation on architecture, prefabs/blueprints, and customization. One feedback & iteration session with client. Payment: €800 – €1,000
FAQs

Starting at$4,000
Duration16 weeks
Tags
Unity
Unreal Engine
Game Designer
Game Developer
Service provided by
simone gabriele Rome, Italy
3
Followers
Custom First/Third-Person Shooter Game DEMOsimone gabriele
Starting at$4,000
Duration16 weeks
Tags
Unity
Unreal Engine
Game Designer
Game Developer
Cover image for Custom First/Third-Person Shooter Game DEMO
This project offers the complete development of a fully playable prototype or vertical slice for a first-person or third-person shooter, built using Unity (C#) or Unreal Engine (Blueprints/C++). The goal is to transform a client’s game concept into a functional, scalable, and polished prototype — one that not only showcases gameplay feel and technical reliability but also communicates the creative vision clearly to players, publishers, or investors.

What's included

Concept & Game Design Documentation (1–2 weeks)
Deliverables: Creative brief: theme, camera perspective, target style (FPS/TPS). Gameplay loop definition (movement, shooting, health, objectives). Level flow concept & basic UI/UX sketch. Technical stack and asset plan. Deliverable format: Game Design Document (GDD) + Technical outline. Payment: €600 – €800
Core Mechanics Implementation (3–4 weeks)
Deliverables: Player movement, aiming, camera, and interaction systems. Shooting mechanics (hitscan/projectile logic, recoil, reload). Health, damage, and respawn system. Early test level with functional gameplay loop. Payment: €1,200 – €1,600
AI & Combat Systems (3–4 weeks)
Deliverables: Enemy AI with patrol, attack, and detection behavior. Cover and navigation logic (NavMesh/behavior trees). Basic wave or encounter system for replayable testing. Payment: €1,200 – €1,600
Level Design & Polish (3–4 weeks)
Deliverables: Prototype level with gameplay flow and checkpoints. Sound effects, UI feedback (hit markers, crosshair, health HUD). Optimizations for smooth gameplay and debugging tools. Payment: €1,000 – €1,400
Final Delivery & Documentation (1–2 weeks)
Deliverables: Playable build + packaged project files. Documentation on architecture, prefabs/blueprints, and customization. One feedback & iteration session with client. Payment: €800 – €1,000
FAQs

$4,000